Hello, BGDF!
Having read and researched on various publishers, perused about at places like thegamecrafter.com, and being familiar with kickstarter, I've read a lot about the different ways people decide to get their game published (although not intimately, clearly). But it's that last one that confuses me.
For those who are taking traditional publishing out of the equation via kickstarter in an analogue medium.... how do you decide where to allocated those funds? And how do you figure out how much you need? Is there a manufacturer that people are familiar and comfortable with that makes these game components? Are people ordering and manufacturing various game components separately and then boxing them and shipping them all themselves, or is there one place that people are generally comfortable with that does all of the above? Are these the same resources the more established publishers have access to? And what about distribution? Let's say you received all of your funding and successfully manufactured your game and shipped out any copies and rewards to your backers... then what? How do you get your game into stores without a traditional publisher/distributor relationship?
I apologize for the scope of this question. I wonder if this isn't just common knowledge and I'm just missing something, hahaha.
This is my first post, but I think this is a really great board that I've been meaning to post in for a while, and I'm really looking forward to the perspective that this great crowd can offer!
~R
Wooowww thank you for such a productive and thorough reply!!! I HAVE in fact noticed that a lot of the more successful kickstarter campaigns tend to have a designer/publisher relationship on some level that's been somewhat of a mystery to me.
Do you think a game designer should approach a publisher after or during a successful kickstarter campaign to start talking about distribution and licensing? How receptive do publishers tend to be toward this approach? My observation has been that publishers will contact you if they like what you're doing, although I don't know how accurate this is.
It's easy to understand that each publisher will likely have different views on crowd funding for board games. I've noticed also that some publishers prefer to be in on it from the ground floor as well before any independent marketing is done.
I should clarify by explaining that I would personally prefer to contact publishers more directly. It is interesting though that kickstarter has become a real and viable option for designers... but people don't often discuss what it takes to produce and distribute a crowd-funded project independtly! It certainly makes it hard to gauge the attractiveness of the venture.
~R