(though I'm working on my Nightlancer KS page at the moment and have that in mind a lot right now, this is more about general KS theory)
What makes a good super-pledge? (around the $1000 level)
I think they're generally a good thing to have, just in case there's a backer who *does* have $1000 to splash around so you can offer them something for it.
I don't really like any ideas I've seen or had for actual offers though.
* INPUT FOR ARTWORK
This is the one I think has most potential to work, but it seems like anything worth $1000 should involve giving the backer a *lot* of input on the artwork, so this would be very limited-edition.
* TAKE PART IN DEVELOPING A FEATURE
I dislike the idea of giving up any development control to backers - having a bit of artistic input is one thing, but when you involve backers in the actual game mechanics and balance I can only see a disaster happening
* MEET THE DESIGNER
Assuming they fly themselves to your country (though flying within europe is pretty cheap) to avoid soaking up your margin.
I guess this is ok for some designers, but this one seems like it's very much not for me. I'm very ambivalent about this one :/
to be blunt: lots of potential for getting stuck in a room with a weirdo for a day, and I don't think I'd knowingly do that for any amount of money, so I'd need to include "I reserve the right to bail out if you get weird"
* SPECIAL SHINY FEATURES
One I've considered here is getting something like special collectibles of some sort. For example custom-designed miniatures. The problem here is, the overhead cost for getting them designed and getting the mould is big (I don't actually know how big, anyone know how much it takes to design a 25/28mm mini? at GW-level detail?)
Right,
...sarcasmsarcasmsarcasm...
wife!
Man that was spot on, great suggestions!