Hello all!
I've developed a game to the point where I want to approach publishers, and was hoping to get some feedback about sell sheets. I've attached the current version of my sell sheet to this post. I appreciate any insights you can give on how to make it as effective as possible.
Thanks!
Good point. I've changed it to "Master the art of spellweaving" so that it is less passive.
Unfortunately, I'm not sure how to give a better picture while keeping the text concise. I am already worried that there is too much text as it is. The only thing a player does on their turn is to play a card from their hand (and to exchange unwanted cards from their hand with cards from their deck), so there isn't really a list of player actions. There is only one victory condition (empty their hand), which I explain under "Annihilate your foe".
To make things clearer, I modified the "Plan a flawless assault" section to try to give a better idea of what a player does each round.
Also, the purpose of the fanned out cards is to give a close up view of what cards look like. They are visible in the active game picture, but much smaller.
I decided to remove that sentence to make room for information that better describes what the player is doing each round, which resolves that issue.
TITLE
All the text
General Info - Audience - Components
Giving it a try. Not sure whether I like it better, but it is nice that the three colored boxes are not next to the solid black title box; it does feel a bit more balanced.
I've heard this feedback before, so I'm giving it a try. I'm not sure whether genre is really the best word (but I don't think audience is either); basically, it is describing categories of mechanics and norms that the game fits into.
Also, this probably sounds weird, but I kind of want the labels of each of the three boxes to start with different letters to avoid the appearance of alliteration.
Edit: New version of sell sheet is "version 4"