Is it a good idea to include links to negative reviews on a Kickstarter page?
It depends on the review I think. A totally negative review (to the point where they have nothing positive to say) might be a bad idea. I've got more balanced reviews in mind (ie still a negative review, but acknowledging good points too).
So in the case of a negative but balanced review, what are the pros and cons of including it?
Pros:
* Being up-front with backers and (if it's not an utterly hate-filled review) implies that the *worst* I got isn't that bad anyway
* Avoids a "too good to be true"-looking set of reviews
* Can help communicate positive attitude to criticism, shows that I take negative feedback on board and will fix problems and not get defensive about criticism
Cons:
* Telling them about flaws (especially when, in this case, some are known flaws that are already in hand to get fixed)
* I guess that's the only con, but it seems like a biggie
(I got a negative review for Nightlancer :/ need to work out what to do about it)
I suggest you do the same, publicly state that the game is different in these "X" ways: A> We modified A, B> We added B, C> We removed C, etc. With a BIG warning that we modified "Y" because a reviewer felt this was an issue with the game.
That's personally as far as I would go. You're not hiding the matter. All I am saying is that there is a way to say how you've "fixed" your game from the reviewer copies. This might inspire more confidence than linking the actual "bad press".
Yeah some of the flaws he identified are already in hand to get fixed, but they were identified after the prototype was produced
I made a dumb mistake in sending my prototype around without fixing as much as I could when I had chance. I made some corrections on it but I could have done more, especially since they were quite easy fixes (mechanically speaking) even if they would have been a hassle to fix (in terms of changing components)
(lesson learned: NEVER make excuses to avoid fixing problems in a prototype before sending it to reviewers, then at least the flaws they find will be relevant)
I know #2 is hard to accept... But if you do get a better looking game (and I'm not critiquing - I'm just referring to the reviewer) - which is relative - you might have to spend a few bucks. See what can be done - discuss it with a couple Graphic Artists, make up digital samples and have the GAs respond with how they could improve it...
You're dead right about that. But it is in hand.
I've been working with my artist and graphic designer to put together a couple of finished cards, so I can show the prototype quality and a sample of the finished quality side-by-side. BIG improvement already.