We just set up a "ning" site: www.toysngames.ning.com to allow aspiring toy and game entrepreneurs a place to collaborate, share ideas, information, etc. It's brand new, but growing and we've been adding lots of new information, pictures inside the factories, processes, etc. that are very interesting. I hope that this is of interest and also helpful to everyone.
Self Publishing Information on Ning
I just started posting about my experiences with starting Tasty Minstrel Games. Post number #1 is "How I Started Publishing Board Games". I hope you enjoy it, please feel free to comment at the end of the post, and I will continue to write about my experiences.
I also look forward to checking out this ning site.
I also look forward to checking out this ning site.
In your current to do list you have "Develop games that are almost worthy of publishing" as a sub listing of "Find games worthy of publishing". Why the almost?
In your current to do list you have "Develop games that are almost worthy of publishing" as a sub listing of "Find games worthy of publishing". Why the almost?
Well, thats why he used the word "develop".
A game that is 'almost just right' needs to have that little bit of attention to be able to remove the "almost" and just have the 'just right'.
In this case, hes not using the word develop as a "start from scratch" term.
It probably would have made more sense for ya' if he used the word "revise".
In your current to do list you have "Develop games that are almost worthy of publishing" as a sub listing of "Find games worthy of publishing". Why the almost?
Well, thats why he used the word "develop".
A game that is 'almost just right' needs to have that little bit of attention to be able to remove the "almost" and just have the 'just right'.
In this case, hes not using the word develop as a "start from scratch" term.
It probably would have made more sense for ya' if he used the word "revise".
I agree that that was Michael's intent - not to make an 'almost good' game from scratch, but rather to take an 'almost good' game and make it 'good'.
Take a good/great game and make it great/fantastic. I am not the type to dismiss a game because it is almost there. What would be my other reasons for having sedjtroll as a best friend? Clearly I need to put him to work perfecting games. :)
I read your post on the Ning, it was wonderfully written. I hope that everyone is enjoying the site.