Hi great designers
Does anyone know if there are good quality cheap board game manufacturers in Taiwan?
Is it worth it to try manufacture there and then sell to like USA UK retailers?
Hi great designers
Does anyone know if there are good quality cheap board game manufacturers in Taiwan?
Is it worth it to try manufacture there and then sell to like USA UK retailers?
Krakenprint is new but they apparently do their manufacturing in Taiwan. They're primarily/originally a book printing company but they've moved into games as well.
I cannot speak to the quality of their work or their prices yet.
why Taiwan out of interest?
First of all please "be careful" about what you ask!
"Cheap" ... yeah there are a ton of "cheap" manufacturers... even some of the reputable Board Game Manufacturers can produce sub-standard products if you don't know anything about how to handle the dealings with a manufacturer.
You mean "more competitively priced". And in this case, there are a bunch of Chinese manufacturers, I don't know if Taiwanese manufacturers are less expensive but you also need to worry about QUALITY too!
If you're lucky, a Chinese manufacturer may break down the costs into categories. They do this to UP the price. But for you, who cares. You're more interested in WHAT they want to make for you... Then take that quote, analyze it and see how they might be trying to "screw you". And believe me, I have had quotes that had errors such as 4/0 Cards. Meaning one-sided only. And then only to UP the price and quote by asking for 4/4 Cards.
And the price was already TOO EXPENSIVE (without fixing the 4/0 error!)
So I gave up TRYING to make my game alone... I'm dealing with a Publisher. They have experience dealing with Chinese manufacturers and are very price conscious...
Just remember: less expensive can mean less quality of components. Don't put out a "cheap" product everyone will hate you for doing so. It's your reputation as the "representative" for your game - to get a good price but also get the best possible QUALITY too!
Cheers.
The industry standard from Manufacturing to Retail = 5x multiplier.
So if you can MAKE your game for $10 USD, the MSRP is $50 USD...
Therefore whatever price you want to SELL your game at, let's say $40 USD, you'll need to find a manufacturer that can produce it for $8 USD (as an example).
Depending on the type of game (minis usually go from $60-$80) so let's say you have a $75 USD minis game, it should cost you $15 USD to make.
Looking at it this way - makes you THINK how much you should PAY to MAKE your game...
Update: What I am trying to say there are "preset" rules to pricing even board games. If your goal is to LOWER the entry barrier to your game, because the current price is TOO HIGH... well then that makes sense.
But if you it's because you want to LOWER the cost of your game so that you can make more MONEY off of it... you've missed the point.
The real point is that any savings you do make SHOULD be passed on to the customer. So if it costs you $5 USD to make a game - it is wrong to try to sell it for $50 USD (or DOUBLE the retail amount). The game should be sold for $25 USD.
So figure out what category you are in FIRST and then see if there is a real reason to look for "less expensive" manufacturing!
Cheers.
Category is Party Word game and it has a board to get round although be it simple
The industry standard from Manufacturing to Retail = 5x multiplier.
So if you can MAKE your game for $10 USD, the MSRP is $50 USD...
Therefore whatever price you want to SELL your game at, let's say $40 USD, you'll need to find a manufacturer that can produce it for $8 USD (as an example).
Depending on the type of game (minis usually go from $60-$80) so let's say you have a $75 USD minis game, it should cost you $15 USD to make.
Looking at it this way - makes you THINK how much you should PAY to MAKE your game...
Update: What I am trying to say there are "preset" rules to pricing even board games. If your goal is to LOWER the entry barrier to your game, because the current price is TOO HIGH... well then that makes sense.
But if you it's because you want to LOWER the cost of your game so that you can make more MONEY off of it... you've missed the point.
The real point is that any savings you do make SHOULD be passed on to the customer. So if it costs you $5 USD to make a game - it is wrong to try to sell it for $50 USD (or DOUBLE the retail amount). The game should be sold for $25 USD.
So figure out what category you are in FIRST and then see if there is a real reason to look for "less expensive" manufacturing!
Cheers.
Well then that kind of game should fall into the LESS THAN $50 USD. And it's a tough market too. You'll want to have your game in Big Toy Stores like "Toys R'Us" (in my area), Walmart and Target (USA). And to do so, you will need to be very competitive on the pricing.
Why these "Big Stores"? Because smaller specialty stores don't sell per se Party Games. Sure they may have a copy of Mafia or Werewolf... But it's not very likely they will carry less known Party Games.
So in your particular case - getting a better price on the manufacturing side may be very important. But also remember those stores also want quality too...
Cheers.
Yes I agree.
By the way how do you contact Walmart Toys R Us and Target product buyers?
Well then that kind of game should fall into the LESS THAN $50 USD. And it's a tough market too. You'll want to have your game in Big Toy Stores like "Toys R'Us" (in my area), Walmart and Target (USA). And to do so, you will need to be very competitive on the pricing.
Why these "Big Stores"? Because smaller specialty stores don't sell per se Party Games. Sure they may have a copy of Mafia or Werewolf... But it's not very likely they will carry less known Party Games.
So in your particular case - getting a better price on the manufacturing side may be very important. But also remember those stores also want quality too...
Cheers.
https://www.thebalance.com/how-to-sell-to-walmart-and-other-big-box-reta...
It's not easy. ;)
Update: What I am trying to say there are "preset" rules to pricing even board games. If your goal is to LOWER the entry barrier to your game, because the current price is TOO HIGH... well then that makes sense.
But if you it's because you want to LOWER the cost of your game so that you can make more MONEY off of it... you've missed the point.
The real point is that any savings you do make SHOULD be passed on to the customer. So if it costs you $5 USD to make a game - it is wrong to try to sell it for $50 USD (or DOUBLE the retail amount). The game should be sold for $25 USD.
So figure out what category you are in FIRST and then see if there is a real reason to look for "less expensive" manufacturing!
"Industry Standard" starting point .. not a hard and fast rule.
Many of the larger publishers do 6x landed cost. But you also have to take into account other variables such as "Perceived Value", and the best way to do this is to determine the games category and what other games it is similar to in content, components and quality.
Regardless of your landed cost, you're not going to sell a game that is (for example) "like monopoly" for $50, because you can buy Monopoly for $25. The same goes for other games as well.
But really, I don't think the OP has to do with Cost and Price so much as he's possibly moving to Taiwan! It's always good to have a manufacturer nearby so you can check on the progress and quality of your product personally and talk to the people there yourself.
https://www.thebalance.com/how-to-sell-to-walmart-and-other-big-box-reta...
It's not easy. ;)
Damn :)))
Anyone have any statistics what you could make or best sellers?
I mean I can guess like Pictionary for example, but hey, lets have some more insight.
Also how many cards should be in a card expansion pack?
https://www.thebalance.com/how-to-sell-to-walmart-and-other-big-box-reta...
It's not easy. ;)
Damn :)))
Anyone have any statistics what you could make or best sellers?
I mean I can guess like Pictionary for example, but hey, lets have some more insight.
Also how many cards should be in a card expansion pack?
An expansion pack should be what makes sense for the game and the expansion. We can't answer that here.
And what do you mean by "statistics what you could make or best sellers"?
Are you asking about how much money one could make and what kind of games are best sellers?
The best answers to those are a) Anywhere from 0 (or negative amounts) to several thousand $ and b) A great game that people buy for many years to come (there is no formula).
Keep in mind the geopolitical stability of the region.
Over the last few years, there has been an alarming increase in saber-rattling by mainland China, with quite a lot of focus on Taiwan. The current administration is not likely to turn a blind eye or seek a softer diplomatic solution : China is being told in not-so-uncertain terms that their claims are in direct contradiction to international law and convention, and that their use of force in the area is essentially a declaration of war, to which the white house will respond accordingly.
I wouldn't want to sink a new project into Taiwan, if they turn out to be the epicenter of a major US/Sino conflict.
Hi great people.
Does anyone happen to know about manufacturing printers in Colombia?
Is it as good as China perhaps?
Where do people on Kickstarter get their games prototypes or production games made?
And where do they find artists?
And where do they find artists?
Prototypes are often done by Print on Demand services such as The Game Crafter or PrintPlayGames
Full production .. any number of manufacturers, mostly in China, a few in the US and a few in Europe. Too many to list right now.
Artists .. deviantart, word of mouth, googling similar images to what you want and contacting the artist, facebook boardgame artist groups, boardgamegeek
OK what about major game manufacturers in Thailand?
Anyone know about them and are they as good and quality cheap as ones in China?
Anyone know about them and are they as good and quality cheap as ones in China?
I havn't heard of any, nor can I find any.
It's all China, US, Germany, Poland, UK in my searches.
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I may be moving there