It has come to my attention that a design that I have been working on is TOO BIG for my current budget. Specifically artwork.
Q: What should I do???
The first solution is to "shelve" the project and move on to another design which is more feasible financially.
The second solution is to "continue" to design and prototype the game knowing that I will not be able to self-publish or produce much art for this game. And just try to make a great game... And then see what could come next for this design.
By my current calculations there are over 120 original pieces of artwork. And then there is Box Cover & Back, Card Layout, Logo Design, etc.
So what option do you think I should choose?
Right now, my Publisher is already over-extended with art investment for TradeWorlds... The other fact is that they are mainly a Science Fiction Publisher (Space, Abstracts, Futurism, etc.)
My current idea is a Fantasy-themed game. So it may not be compatible with the rest of their catalog.
Well not as immediate income, but at some point FEASIBLE. Over 100+ illustrations is a fairly large project and very costly when it comes to art. See I don't necessarily feel like investing time into something that will never come to a "reality"... To me it's like wasting time.
That's why I am asking the opinion of other designers.
Q: Do you design just purely for the sake of designing???