This weekend I have been playing around with Paint.net and learning to colour/shade stuff I've drawn/scanned. What do people think, is this good enough standard for a game? These are enemies in a card game called Alien Mutation
Alien characters
Maybe an affordable PnP, but it doesn't look commercially viable. It kind of reminds me of the old Flash Interwebz shorts, like Radiskull.
Yes these are good. They have a distinct style and are clean. I have seen Kickstarters that weren't as good.
These are good concept sketches, but not up to commercial quality, IMO. I'd be fine with these as art on a prototype, but I probably wouldn't buy a game with this art.
This art kind of looks like Munchkin crossed with Epic Spell Wars sprinkled with Boss Monster in a way. Could easily be commercially viable, depending on the game of course.
I think the artwork is "average". It's better than what most people can do, but it's not necessarily more enticing to attract a large audience.
I think the artwork has to be designed with the gamer in mind. So if your target is teenagers and 20-somethings, well they are mostly used to Computer Animations and Magic: The Gathering type of artwork.
BUT if the game is for KIDS (less than 12) well that's something altogether different. In this case, what you might want to incorporate is HUMOUR or SILLINESS into the characters... Like one could spray it's enemies with slime that comes from his over-sized noze...
You need more FUN characters which makes the baddies all the more worst!
But in my opinion your enemies need more "character" if you are targeting kids... For teens and adults - no, you will need better artwork.
My 2 cents.
Aerjen gives a good example of different style of HUMOUR for his game "Leprechaun Slap":
http://www.bgdf.com/forum/game-creation/theme-design/card-art-kids-looki...
The cutesy one (#1) is surpassed by the other two...
Just to give you an idea or what might work. You may even be able to make such artwork yourself... Because I think you have more talent then I do and your baddies aren't that far away (from these samples)...
Best of luck with your game!
Art for kids is like writing for kids in that the quality standard is generally as good, if not better, than materials for a general audience. Also, the aesthetic swayed away from the old Topps gross out cards toward manga quite some time ago, so slime nose doesn't hold near the same appeal as Totoro or Goku. Kids collect stuff like Pokemon and Yu-Gi-Oh cards, even if the actual player base is trending toward older, creepier players. That Golem Academy game that was being pitched a while back is a good example of acceptable quality for a kids game, Pokemon is mass market standard, and Huey the Tickle Monster is about par for the print on demand market:
http://www.amazon.com/Huey-Tickle-Monster-Ron-Palmer/dp/0759649030
I'll look up Boss monster and epic spell wars, thanks.
I'm going to keep working on it and improving