Zag24 recently posted an idea about making a Steampunk styled dungeon crawl game. This was very interesting to me, as I am currently working on a dungeon crawl as well. However, I have only thought about making it fantasy themed. I see now that there are many alternatives to consider, and I do not want to limit myself to only a fantasy genre. Let me give you my current theme, and let's see if you can give me an alternate twist to this game's theme (preferably sci-fi).
My current theme is as follows. As a 30 year old dwarf in the kingdom of Numein, you wanted to prove yourself in the rite of passage. According to tradition, a young dwarf must enter the dark goblin infested caverns of Dor Gûl kill some goblins, and bring back at least 100 decashards (an in game currency) worth of treasure. The current record is 500 decashards, but you wanted fame and renown. You decided to go above and beyond this. You wanted to bring back ten times this amount of treasure and make your name a legend for generations. But this is a difficult task. The only possible way to retrieve this much money is to go deep into the caverns known as the Perilous Paths. None who have entered have come back alive, and against the warnings of your parents and the council you entered the terrible realm. Now you are lost in a disorienting place with foul creatures everywhere. There is barely any hope that you will get out alive.
During the game, one player will play the dwarf and run around the maze trying to find the way out and find treasure. Once the player gets 5,000 decashards of treasure and exits the maze, he or she wins. The other player is the monster player and will spawn goblins, orcs , trolls, gremlins, gargoyles, etc, and try to disorient and kill the dwarf player. If the monster player kills the dwarf, the monster player wins.
Could somebody come up with an interesting alternate theme for this?
Metroid. Oooohhh....! I like the sound of that!
One thing to keep in mind is that this game is designed to be confusing for the good guy. In this game, the good guy starts out lost and can become lost again through actions of the bad player. When I say lost, I literally mean lost. I won't explain how this mechanic works, but I have tested it on some friends while playing an RPG and they were really frustrated with me because they couldn't find their way out of a cave. Back to my point, whatever the genre is, the game should probably take place in a dark cakelike area. Basically, a corporation heist won't work very well for my game. Good suggestions though DifferentName! I'll keep thinking about Metroid.
Any other suggestions?