I know almost everyone will understand if I use the acronym "CCG". Well for those who don't, it means "Collectible Card Game". And to explain briefly it means a "Card Game" which player "Collect" the cards for their personal collection.
My question to all you designers IS:
"Would you collect cards for a game that has NO ARTWORK?"
Yes they will have a pretty card design (Graphic Art) but the card will only contain "FUNCTIONS" (or rules) used for play. And since this is a "Engine Builder" with all kinds of "wooden cubes", it means cards will have a bunch of RULES for different contexts.
What do you think, could this SELL as "Collectible"?
My reasons are two-fold:
A> Art costs a lot of money. If I could cut it (and I might), that would mean LESS time to produce/make the game.
B> There really isn't going to be much space left over for artwork.
So would you be interested in "Collecting" "Engine Cards" that allow you to play the game more optimally and/or using custom "Deck Construction"?
I understood... BUT would you COLLECT cards if they allowed you to ONLY "Customize" your Deck for playing???
I know people collect things because they like the artwork. "TradeWorlds" is a BIG example of that too...
But I'm freaken tired of pouring most of the money on Illustrations, ESPECIALLY when there will be little room for them on "Square" Cards (2.5" x 2.5"). Plus it takes SO LONG to do all the artwork. If I just had "Functional" Cards ... They could be made much more easily and I could expand on the number of cards (like in Stretch Goals)!
My ANGLE is "If you LIKE the Game... Consider buying MORE cards 'that do different stuff'"... And because the game is an "Engine Builder", you'll be able to construct a Mini-Deck to your liking (30 cards).
Does any of that make sense???