Hi folks, any lawyers around?
I'm targeting a courtroom theme for a drafting and hand management card game I'm working on. The problem is my knowledge comes exclusively from TV shows and games like Phoenix Wright, so I'd love to get some better insights.
Specifically, I'm wondering what aspects or avenues of strategy a legal team might focus on leading up to and during a trial. These strategies would then be represented in cards that all follow that subtheme and work with each other. Examples might include:
- jury profiling and appealing to jurors
- research: working with labs, talking to witnesses, etc.
- rhetorical/debate/speaking skills
- techniques working with witness testimony/cross-examination
- knowledge of case law, precedents, etc.
- dirty tricks: utilizing factors outside of the case itself to your advantage
The other thing is how conflicts might arise leading up to and during a trial. For example, jury selection and witness cross-examination are often dramatic points of conflict in TV shows. Are there other opportunities for conflict that would be nice to represent in the game?
Ultimately this isn't meant to be a realistic simulation; the intended tone is meant to be wild, verging on the absurdist. That said, I want to base it on actual aspects of law and courtroom experiences so it's not entirely off the rails.
I'd appreciate any thoughts or suggestions you might have. Thanks!
P.S. If you have experience in this field, think this is an interesting idea, and wouldn't mind a quick chat on Discord etc. to brainstorm a bit, please let me know.
Hi folks, thanks for all the ideas and feedback! I'm interested in the legal system as a theme because both sides use the same set of tools (witnesses, evidence, jurors, defendant/plaintiff/etc.) to achieve very different goals.
That shared "resource" characteristic ties into the gameplay engine I'm working on (two players drafting from a single shared deck), but it might take some contortions to make it all fit.
The reason I'm asking if anyone has experience in the field is to get some sanity checking, to make sure that my game is not so unrealistic as to be jarring. However, after doing some more research it seems like most shows, movies, etc. about trials are very unrealistic as well, so maybe that doesn't matter. :)
Thanks again for the thoughts!