Hello everyone. I'm chugging along with my card game, and I was wondering how much consideration to lore if any do you give to your game design. I know this probably depends heavily on the game's theme, but I was curious how much lore or world building goes into your design. Is the world explained in a rule book for example or are you doing other things outside the game itself to build the world i.e. external website etc. and how much world building is too much or unnecessary? Your thoughts are welcomed.
Best,
-Jonathan Flike
Like if you need an "Introduction" to your game (in the rulebook), you'll be finding that writing something appropriate and relevant makes you go through the process of World Building.
If in your game there are "Factions", that too will lead towards more World Building. Or if you have "Characters" or "Classes" that again will lead to more World Building too...
I find I usually don't have the TIME to invest in too much World Building.
But it seems to naturally creep from some aspects of the design...
For "Tradewars - Homeworld", I hired a writer to help with World Building. I designed a 3 step approach: Faction Bios, Faction Storylines and the Detailed short stories.
Thanks for the insight. I do have factions and some classes so I was going to talk about them in the rule book. My game is a card game, and I know games like Magic the Gathering use the flavor text of the cards to help world build a bit, unfortunately, the way my cards are formatted, there is little room for flavor text. So I like the idea of doing some short stories to flesh out the world the player is playing in. You're right about time being a limiting factor -- makes me wonder how much time to dedicate to it. Anywho, thanks again :)