Hi all
I am trying to work on the theme for the game I am working on, and it is has taken several iterations in the past few months and wanted to hear other people’s opinions.
If you were to assign the titles War/Drugs/Love to Rock/Paper/Scissors, which do you think would be which an why?
The current theme I’m working with is sort of punky and I’m going for a ‘corrupt earth’ kinda vibe, so maybe there are better associations I should be articulating? Any suggestions would be greatly appreciated.
Mechanically, it’s a card game with dice to resolve combat. Each card will have an advantage (R/P/S). In combat you roll a D6 and are successful if you roll a certain number if the opposing card is weak against you.
(EG: My rock card attacks my opponents Scissor card. On a D6, Rock is the number six. If I roll a 6 in this attack, it is successful.)
However, any card has a chance at success in combat (2 & 3 are also successes but are generic) The idea is if you have advantage over an opposing card, you have more chance at success (so in my example, the roll would actually be successful on a 2, 3, or 6 – 50% chance of success). That’s the basic idea at least. Rather than Rock always beats scissors, it simply has more of a chance to do so.
Thematically, this plays out in that War smothers love, and love can conquer drugs, but drugs can dull combatants in a war.
My working title is ‘No one wins’.