So I am working on a game where there are three different systems of magic, each with different game effects.
One is the Wizards/Mages. They are book learned magicians who study the stars and nature and learn magic that way. They do magic by learned spells, alchemical potions, and talismans.
Two is the Guardians. They are religious magicians, who gain their powers from the rulers they worship, and have different talents based on the miracles and powers of their ruler. They do magic trough ceremony and sacrifice.
Three is the Sorcerers. They are intuitive magicians, who were not trained to use their powers, and rather simply discovered that they had abilities.
So my question for you all, if you are willing to help me out, is what kind of magical powers are intuitive like this? What would the sorcerer's abilities be? I know a few of them (related to messing with the time and fate mechanisms in the game) but I need several more.
Thanks!
I had thought of tying it to emotions, and I like the idea of the spells being faster and more reactionary.
Sorry, I forgot to add more details! This is a storytelling/RPG style game, where characters can choose their actions, and then will read what the effects are in a story book. I think this would be good as sorcerers could choose their emotional response, which would then have varying effects in the story.
Then, the higher the level they reach, the stronger the effects become.