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Entry #4 - Team Killdozer: Emergence of the Crystalmongers
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1. I liked the fact that the entry name for this game was very colorful.
2. I liked the "creatures living beneath the surface of the Earth" idea.
3. I disliked the fact that these creatures had an economy, at all. It just seemed to strike me as somewhat less monstrous of a race/species.
4. Paranoid gun nuts plus killdozers is a good concept within the overall game.
5. I liked the increasing strength and size of the attacking waves of creatures.
6. Overall, I think that the idea is stronger than the implementation of that idea, where this game is concerned. I think that this would result in low replayability, due to boredom.
Thanks for the nice comments and good feedback.
In reply to 3: The idea behind this is that they aren't your run of the mill dumb, predictable monsters; they're actually very intelligent like humans. Think of it this way; would you be more scared if the zombies you were surrounded by were slow and mindless, or if they were talking to each other about how to best catch you and tear you apart?
In reply to 6: I would definitely agree that I could've implemented this idea better. I'm a lot more of a video gamer and TCG gamer so I'm not so familiar with board games. This will, of course, improve in the future, however.
However, I strongly disagree that this game has low replayability. I think that your thinking behind this is that once you've mastered the game, it's pointless because it's too easy. But this game is designed to have several difficulty settings.