I think that's the meat of this particular challenge: strip away anything that isn't absolutely necessary. Sometimes, what separates a great design from a good design is knowing what to cut out.
That's the part I'm struggling with the most, too. How simple is too simple? I come up with lots of ideas to add game-design bullet points (player interaction, bluffing, negotiation) and then end up cutting them right out because they're adding too much complexity.
Elegance is so elusive....
Anyway - where can I send my stuff? Comments on the art welcome!
You can summit it by personal message to Sedjtroll. Seth asks that you pre-format your section headings, italics, bullet points, etc... with the markdown language syntax so he can just cut and paste. Here's a link to the guide on the syntax:
http://www.bgdf.com/sites/default/files/BGDF_GDS_Template.txt
Looks like a short fun game already. I look forward to reading it. Hopefully in the meantime, I'll remember to forget that I saw your components beforehand. Seth posts the entries anonymously to not bias voting. ;)
But since michaels vote is the one that counts this time, it probably won't be an issue.
To be clear, this is a Game Design Showdown, like we do every month. The only difference is that the topic is inspired by something a publisher has said he's interested in, and as a result, that publisher might be looking at the entries to this contest with an eye to picking one of them up.
- Seth