It's tough to critique some of these pure abstract strategy games. I guess I wonder if it would become too easy to counter the moves people make to stop them from getting triangles, but would probably need to play the game to know for sure.
Your rules mentioned running out of triangles. I guess this would happen if the opponents kept putting triangles on top of yours, but how would the game work after that? Maybe you just lose when you don't have enough triangles left to win, since it sounds like running out of triangles would leave you with no way to win. Maybe it would work if there was some way to remove one of the opponents triangles that was on top of yours you could get that point back without needing another triangle?
Thank you to everyone that participated this month. It was a good showing by designers new and old to the GDS.
We started out this month with a rough patch that involved a hasty decision and submission guidelines that needed clarifying. But in the end the critiques thread was full of incredibly thorough discussion on the entries, which is why people submitted in the first place (and the fame and glory, of course!)!
That said, the August competition is riding close-behind so keep a close eye on the boards.
Thank you all for participating!