**Dare to Defy**
First of all, I count 21 cards (5+5+5+3+1+1+1 =21). There is a lot of information on each card and think seeing the cards would help to explain the game better. I’m not sure how you intend to number dice. I think you meant to say that each die is identified by a custom icon on one side of the die.
The game play looks interesting and as much fun as most press your luck games go. I think this game can also be played solitarily. There is not much interaction between players, so downtime between turns will be a bit boring.
I liked where the introduction was going with this game and I was expecting to be immersed in a world of being a social outcast devoting your life to something bigger than yourself. What I got in the same is a press your luck symbol matching game with dice that weren’t necessary.
**Suspicious Soul**
The title makes me want to listen to Elvis (Suspicious Minds). I thought the mechanic to lie or tell the truth or either was interesting and related to religion. How many players can this game accommodate? 6? Perhaps you should put in a rule so that repeated gates aren’t selected. This game is about figuring out who is telling the truth or lying. As such, I wouldn’t trust players with a secret scoring system that each player controls on their own. How would you be able to check that they actually won?
**Religious City**
This game did a great job of identifying and using major pressures on religions. This game makes me think of ancient Egypt and how religion / power were susceptible to harvest and other outside influences.
I am glad that you added an example. It cleared up a bunch of the questions I had, but I still have more… Isn’t 12 cards quite difficult to obtain considering that there is a maximum of 15 available (3 Prophets not possible to gain)? This means you need almost all of the cards. How are the prophet cards actually used in this game? Are they needed? Can evangelists be prophets as well?
I really wanted to like this game, but having so many card names in the description made it difficult to follow.