September 2012 Game Design Showdown - "I Spy"
Please Read: Details on entering the Game Design Showdown.
WE HAVE A WINNER!
Votes have been tabulated, and in a close race, we have a winner!
In 1st place with 10 votes: Zoologistics, by ralphthesquirrel
In 2nd place with 9 votes: DragonMaster, by Avianfoo
In 3rd place with 7 votes: Secret of the Woods, by melx
In 4th place with 6 votes: Spy n' Battle, by bike
In 5th place with 4 votes: Snatch the Cryptic Message, by regzr
Thanks everyone for participating, and for voting! Critique thread is now open for business!
Surveillance / Spying: Maybe it's because people are curious by nature, or maybe there are other reasons for it - but either way it's tough to deny that spying on other people is a major part of our lives today. From passengers checking out what their neighbor on the plane is reading, to government agencies collecting intel on each other (or their own citizens - I'm watching Enemy of the State right now - good movie), it seems we human beings just can't get enough information about each other.
This month's showdown challenges you to create a game where you can get ahead by spying on your fellow players to learn information.
Hidden Information: Of course, if players are to learn information by spying on each other, there must be some form of hidden information! However, if you're clever, I bet you can think of something else players can learn by spying on their opponents!
Deduction: What the players do with the information they learn is up to them - but to do well in this month's showdown, your players will need to use that information to deduce... something.
Word Limit: Let's go with an even 500 word limit this time.
Good luck!
Voting: Award Gold (3 votes), Silver (2 votes), and Bronze (1 vote) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Meal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: Please PM submissions to sedjtroll with the following subject line. PLEASE use the correct subject - it makes my job much easier!
Subject: GDS - Sept - [your username]
- Submissions: The 1st of the month through the 8th. **Since I am late posting, I will accept entries through the 12th this month.
- Voting: Through the 19th. PM your votes to sedjtroll.
- Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
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- Entrants may not assign any Medals to their own entry!
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- Entrants must assign all 3 Medals.
- An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
- CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread
- GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy, and good luck!
-Seth
Secret of the woods
Components:
Objective is to score as many point as possible during the game with actions and at the end of the game with secret card scoring.
Preparing:
Shuffle the cards, deal 4 cards for each player to hand and 1 card in front of each player face-down as a secret card.
The Game
In his turn player has 2 actions to do. Possible actions are:
Game ends if the last card from the draw deck is drawn. Score Your secret card condition and add up collected points. Who has the most points is the winner.
The cards and their:
a) action during the game, b) scoring at the end of the game
Fox
a) score 1 point for each Hare on the table.
b) score 1/3/6/10/15 points for 1/2/3/4/5 Hares in his play area.
Hare
a) score 1 point for each Plant on the table
b) score 1/3/6/10/15 points for 1/2/3/4/5 Plants in his play area
Plant
a) draw 1 card for each Bug on the table
b) score 1/3/6/10/15 points for 1/2/3/4/5 Bugs (pollination) in his play area
Bug
a) Look at any secret card, You may exchange it for card from Your hand or top card from the draw deck.
b) score 0/3/6/9/12/15 points for 1/2/3/4/5/6 different animals in his play area
Bird
a) Look at any secret card, You may exchange it for Your secret card or top card from the draw deck.
b) score 0/3/6/9/12/15 points for 6/5/4/3/2/1 different animals in his play area
Mice
a) play or exchange top card from the draw deck to/for any play area.
b) score 2 points for each card in Your play area.