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Designer Ego and the Limitations it will cause

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GamesPrecipice
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What is the largest setback you've observed in game design? This week I've grouped a number of ideas with a single motif - The Designer Ego.

We look at some ways in which designers may overvalue their own ideas and undervalue the need for others. Comments and criticism are always appreciated.

Vanity and the Downfall of Aspiring Game Designers:
http://www.gamesprecipice.com/vanity/

DifferentName
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Good Article

Good article. I've felt a lot of what you describe, like I need to protect my ideas, but you make some great points, about overvaluing our ideas, and about how much work it takes to make a game from the idea compared to coming up with the idea. I'll try to be more open about ideas :)

devaloki
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GamesPrecipice wrote:What is

GamesPrecipice wrote:
What is the largest setback you've observed in game design? This week I've grouped a number of ideas with a single motif - The Designer Ego.

We look at some ways in which designers may overvalue their own ideas and undervalue the need for others. Comments and criticism are always appreciated.

Vanity and the Downfall of Aspiring Game Designers:
http://www.gamesprecipice.com/vanity/

I should let sleeping dogs lie...but there was a post on the boards here not too long ago that pretty much is exactly what you're talking about. Someone saying they had the perfect design of all time and that "only females would be allowed to touch the perfect game's art"

Experimental Designs
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There is no such thing as a

There is no such thing as a "perfect design" and if there is it is only metaphorical to the extreme to define the stability of the design itself but by no means is a paradigm of what considered to one’s own mind as “perfect.” Perfection is in the eye of the beholder in the same way everyone has their own personal bias and opinions towards games in and out of their own personal preferences.

Contrary to the article and to the subject matter I prefer to keep some of my ideas to myself regardless if they're possibly unique or just another copy of something that already exists because that is my choice. Paranoia and Ego has nothing to do with it.

larienna
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very quick reply. Consider

very quick reply.

Consider that people with narcissic personnality should be increasing in the years to come due to social networking.

So we should expect those kind of behaviour to increase over time.

Experimental Designs
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larienna wrote:very quick

larienna wrote:
very quick reply.

Consider that people with narcissic personnality should be increasing in the years to come due to social networking.

So we should expect those kind of behaviour to increase over time.

And this is why I hate facebook.

GamesPrecipice
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Thanks for continuing to

Thanks for continuing to contribute your thoughts and feedback. This article has certainly elicited a wide range of reactions in the various locations it has been discussed.

My initial intention of the article wasn't really to talk about stolen ideas but rather how we value our ideas. This generally was derailed by a vocal population who insisted their experiences and knowledge of their ideas had been stolen.

Certainly not all of ideas ideas need to be publicized, keeping them isolated in early development is a good way to understand exactly how valuable our ideas our and filter out our worst ones before we introduce designs to others.

I hope the takeaway that can be renewed from this article was that we all still have plenty to learn. This is a wonderful thing as we continue to push our creative limits. We shouldn't look to ignore the important role that others will play in our creations. We all think we have a potentially brilliant idea worth protecting and shielding, most of us have plenty more trials and failures before we'll find it.

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