Prolific game designer Reiner Knizia has often said that he does not have time to play other designers' games, but he's also gone further in claiming his self-imposed isolation gives him an advantage.
I disagree in this recent post on my blog: http://berlingamedesign.blogspot.de/2013/02/should-game-designers-play-o...
What do you think? What are the pros and cons of playing (or exposing yourself to) other designers' games, or obstaining?
Thanks for providing some "contra"--good for discussion!
Really? You don't read, and yet you aspire to write? You missed the main point in my article, that the creative process is about exercising the discipline to create something new even after seeing what others are doing. If you don't have that kind of discipline, then yes, it would be very difficult to create anything, no matter how much you try to limit your exposure to other created works.
Seeing what is possible only through the eyes of others? That is not creation you speak of, that is emulation.
Again, you seem to be confusing "inspiration" with "emulation." They are not the same thing.
I'm also not advocating that designers see it as their duty to play everything that is out there. From my experience, however, the most unoriginal prototypes I have seen are those from new designers who just don't have a broad experience with modern games. They don't know what has already been done (so they reinvent the wheel) or they have no idea what is possible.