This month we've been writing about "How do we evaluate games?" which has been less oriented toward game design and more for general board game discussion.
This week we gravitate back to game design with Teachability and how game design can benefit both the person teaching the game and allow players to grasp the game more easily. This is a set-up for our April topic of Approachability in Game Design. Comments and criticism are highly encouraged.
7 Wonders is a wonderful example, as the outcome of decisions is not entirely apparent until you've seen the next age of cards. By the time the game is over you have learned by doing but it requires that first sloppy game to grasp the game.