You may also see if you can get monetary subsidies for Non-Profit organizations around "Board Game Design". In Quebec we have a three (3) person led society/legal entity than "oversees" the industry in Quebec. I have contacted them for potential Publishers in Quebec ... And they provided me with a short list of local Publishers... They try to help designers find their way with the local Publishers.
That might be a LOCAL business you could implement and get monies from the Feds or State for running a Non-Profit.
I'm just saying there are other avenues other than having the "LAB". These people get paid well for their resources, time and investment in the development of the industry LOCALLY.
Could be another avenue for you to explore. Cheers!
I have very little time right now since school has just started again (yes I am still going to school). In the past, I was loggin my ideas on this website but many recent ideas did not made it and many ideas are not up to date.
bgd.lariennalibrary.com
There is a game idea section.
Since I want to focus more on my lifetime projects, the big design job on my hands is WizCiv, a remake of master of magic using Unciv (a civ 5 clone). So if I design something, it will be this game. There is a private website with the design information so far (an online design document). I can give you the access if you want.
I also have a small stock market game which should be easy to complete. I have a digital prototype accessible online, again with a password that I can give you. I made many game simulation with the computer to make the stock market behave the way I want. It was more work than I thought, but it was relatively fun work. I want to improve the prototype as it strangely does not run on my friends computer and because you must manage your own assets. The objective if to make a game crafter game.
So this should be my focus right now.
A random idea, maybe I could make a thread about it
How about collective design?
I remember doing so with dune express. I added massive variants on a game that has been modified already by other. Then other reused some portion of my variant and integrated it in their version. It was messy if you consider all the iterations and the braching, but there could be a way to design a work flow.
What If I could design a game idea until I hit a wall. Then leave it there for somebody else to take it and bring it somewhere else. Then another designer do a portion of the work, and later I could take the idea where it is and move it further. I am not sure what kind of rules or guideline we should follow to make it work. There should be a collective interest to design an idea, and maybe there should be a rule of not scrapping what the previous designer did unless he agrees to it.