Hi all at BGDF. Exciting events ahead!
Picture this: You’ve assembled a dream team of your designer friends. Together, you enter a room packed with teams ready to blow your mind with their design skillz. There’s some smack talk, some camaraderie, and plenty of design talk. When the event kicks off, you’re given a sealed prototype kit and a couple design restrictions. The second the clock starts ticking all the kits are torn open and brains start to burn.
How can we possibly make a playable game in just a couple hours?
Will it be any good?
Who’s going to pitch it best?
When the buzzer sounds, it’s time to judge! Team members and celebrity judges circle around the room, demoing and rating the games.
Time goes by, and the tension builds. Who is giving the best presentation? Is my game clever enough? Wow - that one is good, I wonder if they’ll win?
When the dust settles we will have a room full games, but only one winner of the Game Design Showdown.
This is happening.
I’m flying in to the US for Gencon this year, and I couldn’t be more excited for this event. Not only is it a LIVE Game Design Showdown, but a great chance for fellow BGDF’ers to get together in person. Make friends, network, and make some great games!
Sign up for this event Gencon! Only room in the contest for the first 24 people, but we won’t anyone from being an audience member :)
Keep this Event ID handy:
WKS1684410
Oh totally! Yeah, game jams and prototyping events like this are great for fun. They are also an incredible way to pump out a semi-complete game in a very short amount of time, and get a sense of what it's like to collaborate with other people. It's a lesson (sometimes hard) on how not to be overbearing with your ideas. It's not all about showing how clever you are!
I'll of course keep this thread updated when event registration opens on the 15th of May.
Until then, a question - what kinds of experience do people on BGDF have with jams like these? What did they like about the way it was run, or what would they wish was done differently?