Hi Everyone,
Thanks for having me on the Board Game Designers Forum! I'm a long-time gamer who has enjoyed many styles of gaming. I've played many of the American classic tabletop games (Monopoly, Boggle, Dizz Dizzy Dinosaur, etc...) and have many fond gaming memories playing video games (the multiple times I crashed my friend's PS3 playing Ratchet & Clank 2: Going Commando, conquering the titans in Shadow of the Colossus, and the multiple play-thrus of StarCraft, Battle for Middle Earth 2, and Homeworld 2, etc...).
I recently developed a card game called Game-On and I'm interested in gathering feedback from other gamers. Game-On is designed to challenge players of all ages and skill levels by presenting you with a simple goal and the means to customize your gaming experience. Match colored shapes to on cards to earn the most points and win the game. Play cooperatively or with competitively, focus on matching colors or shapes with less experienced players, or use an arsenal of abilities against experienced gamers; Game-On is an adaptive gaming experience that I'm excited to share with you!
I've joined the Board Game Designers forum to introduce my game to an audience of players focused on advancing game design. I look forward to sharing my ideas and experiences with you all and I invite you to learn more about Game-On here:
Receive a free copy of Game-On here:
I look forward to hearing from you!
Damien Lopez,
creator of Game-On
Thanks for your reply polyobsessive. The AR component is not central to playing the game. It's a means of presenting various "themes" of flavor content to the player within a single game set. I'd be happy to discuss the concept further if you interested.
You've already given me some good feedback on the sight. I've been feeling like it need an overhaul, and I appreciate your input. I'd love feedback on your general experience playing Game-On itself. The AR assets available at this time are demo only so there's no "theme" for you to access.
I've mostly play-tested Game-On mostly with 20-30 somethings at home and in public, as well as some experienced gamers in their 40s and 50s. I believe Game-On has the potential to engage a wide demographic and I'd like to get more feedback from kids (4 - 16) and older people (50 - ???) who aren't necessarily "gamers".
Ultimately, I'm eager for feedback from any players though.
The rules include three variants, Strategic//Competitive, Strategic//Cooperative, and Casual//Competitive. These are designed so Game-On can adapt with those playing and each have gone over well in my play tests. I'd love to know what others think of the variants as I plan on developing more in the future.
I hope I answered your questions and greatly appreciate you taking the time reply! Please don't hesitate to ask me anything else about Game-On.