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New kickstarter campain, please preview and propagate!

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crazycodr
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Joined: 05/05/2014

Hey guys,

I've been working on a new board game for the past 3 months and it's done. It's a card based board game played with 1-4 players where you play the role of a disease and try to destroy the world to win.

I'd like to get some comments and reviews. Everything is currently posted on my kickstarter fundraising campain. Can you check it out and tell me what you think?

https://www.kickstarter.com/projects/1851314632/infect-strategy-board-game

Thank you

Mathieu Dumoulin aka CrazyCodr

BENagy
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Joined: 09/25/2013
It looks nice. I would use

It looks nice. I would use much more art, though. Show the cards a bit more in graphics, not just videos, and make the page more colorful, if possible. Then it will stand out at you.

https://www.kickstarter.com/projects/25982589/heist-a-3-minute-active-ca...

This is my project, also currently live. I think the bright colors and minimal text helps people get a quick grasp of things.

BENagy
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Also, here's another BGDF

Also, here's another BGDF kickstarter. He also uses lots of color and graphics and was recently successful.

https://www.kickstarter.com/projects/bercium/tracker-a-post-nuclear-disa...

pelle
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crazycodr wrote: I've been

crazycodr wrote:

I've been working on a new board game for the past 3 months and it's done.

Sorry, but if this is true, not a typo, I would not draw attention to it. 3 months is not long enough by far to make any non-trivial game "done" (at least not if "done" implies "as good as it can be", not just that you stopped working on improving it).

crazycodr
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Joined: 05/05/2014
3 months not enough to make a good game

So you think that it's not possible to make a good original game with only 3 month's worth of time? Have you taken a look at the game's complete description, whats different from others, etc?

crazycodr
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Joined: 05/05/2014
More graphics

Thanks for the comments, i had much less graphics yesterday as i was starting it and added a lot, pretty much 80% of what you see today in the kickstarter wasn't even there yesterday.

I do agree that the two kickstarters you presented have a nice touch to them, but at one point, both made me lose concentration so many colors and images there were.

I think the infographics at the bottom regarding the rewards and reach goals are interresting, but just maybe a little bit too much.

I might add more images tomorrow if i can find ways to add some without cluttering the content, but then again, i don'T want to make it look like a big pizza!

pelle
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Joined: 08/11/2008
crazycodr wrote:So you think

crazycodr wrote:
So you think that it's not possible to make a good original game with only 3 month's worth of time? Have you taken a look at the game's complete description, whats different from others, etc?

What I can't tell from some photographs or description is how well playtested and developed it has really been. Coming up with a great original idea and get some good artwork and marketing texts done for it can probably be done easily in 3 weeks if not 3 days, but that does not say that the game is "done".

It is not my kind of game. If it was I would have been more likely to back it if I had been unaware of how quickly it was put together. I still might have, but it is definitely a warning signal anyway.

EDIT: Hope I do not sound too negative. It definitely looks like you did a good job. There is nothing about the kickstarter that makes me think it is not well-developed. My skepticism comes purely from that statement about how quickly you claim it was developed.

Dralius
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Joined: 07/26/2008
Not to nit pick but Dice is

Not to nit pick but Dice is the plural of Die.

The Chaz
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Joined: 11/20/2012
A few things...

1) This is a $25-30 game. Your pledge levels value the game at $45 - as the $55 covers the first $10 of shipping... $(55-10=45).

2) Where are the rules? Post the English rules in PDF format (on the KS page) so that prospective backers can review them!

3) Something smells fishy about this whole thing. While I don't think there is any fraud or malice in you/the campaign, something just smacks of disaster.

The whole "3 months" thing is the main reason I even looked at this campaign. That concerns me. How many people have played this game?
How many times has it been played in its current form?
What is the main criticism of the game from the players?
What printer are you planning to use?

What games have you played in the past month? The past year?
What game is this MOST like? How is it different from that game?

pelle
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Joined: 08/11/2008
A spell-checker on that text

A spell-checker on that text would probably do some good. Also the names of languages (English, French) should AFAIK be Capitalized (Capitalised?), and also the word I. Speaking of spell-checker, you probably want to do something about that image that has text in it that has spellchecker-markings in it (a screenshot from some editor it was typed in)?

One more thing I noticed was that there is some confusion over what language the game will be in. First there are two mentions of it being in French, and that English will be available if there are enough backers that want it. Then there is two mentions of English being supported if the game is fully funded. Then, curiously, there is a mention of how if not enough games are printed the game will only be in English (not French?).

But now that I read all of the text, what bothered me more was a mention of the "about 25 games so far". That is even worse than the 3 months really. Or do you just mean that the final done version was played 25 times, or that you played it 25 times, but not counting the times it was played by the playtest groups?

Koen Hendrix
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Joined: 11/24/2010
Where to start? Give us a

Where to start?

  • Give us a good picture of the complete game at the top of the page, and at the start of the video. Excite me.

  • The video should show more game and less you. It's not personal, I do like seeing who's behind a game, but not the whole time. Try doing a voice-over over some panning photos of the game.

  • English backers will be put off by pictures of French components. The whole double language thing is messy. Just decide on one language (probably English, given the amount of American people on KS).

  • You really need some reviews. Somebody other than yourself telling us it's a decent game. Contact some boardgaming blogs, send some review copies out.

  • Rather than posting long walls of rules text on your project page, link to a nicely-laid-out rules document.

  • The pie chart on the bottom can't be correct. How can $10 of each pledge go to shipping, if you need ALL the money for printing? What about packaging? Looking at your pledge amounts, you'll need roughly 600 pledges to hit your target. Why are you printing 1000?

In short: Less words, more pictures.

The fact that you've already started Kickstarter before asking for feedback is pretty worrying. Is there a marketing plan, to get people to the page? Some people will come across your project just by browsing KS, but not that many.

crazycodr
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Joined: 05/05/2014
Thank you all

Practically all thats written except the 3 months dev time is a gold mine here. Thank you all. I feel i should have come here WAY before posting my kickstarter. It's doomed IMO... and frankly, it's not gonna stop me from publishing my game.

I really do have great reviews of my game. Yesterday, i went to a gaming bar where you eat/drink and play games, played with two employees and 4 clients in 3 play sessions and again, same as usual, everyone is blown away by the game. So i'm confident, the only problem with this kickstarter is the whole presentation aspect. I'll stop it if possible, just cancel it and if possible review it and start it a new in a few weeks when i'll have ironed out all the problem stated here.

Thank you all for your kind words, very appreciated.

I was too fast and anxious to get this started, i got what i merited.

Peace out :)

I'll try and read other posts in here now and then, might be good for me.

Mathieu

Some Random Dude
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Joined: 01/30/2014
When you say "played with two

When you say "played with two employees and 4 clients in 3 play sessions" do you mean you personally played with them? How many people have played your game without you present? That's what they mean by reviews. You want people who have no influence from you trying out your game, because that's the general public. If you're playing the game with them then you're explaining it yourself, so you don't have anyone trying to understand the printed rules. If you're playing it with them then you are probably steering the strategy a certain way, which means they can't find a broken strategy.

Basically, unless you plan on shipping yourself in each copy of the game, you need blind playtesting/reviews. This is why the 3 months timeline is so discouraging. You can't get sufficient playtesting/rewriting/reviews in that amount of time unless you knock it out of the park right away, and nothing you've said has suggested that.

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