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PnP Game of the Month Club

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Despot9
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Joined: 07/26/2008

I want to start a game of the month club. I'm testing the waters to see if there is sufficient interest. If you would be interested please sign up for information at http://bit.ly/1fBLO6V and if there is enough interest I'll launch the service.

questccg
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Joined: 04/16/2011
Quick comment

In the title of the thread you say: "PnP Game of the Month club".

However you don't mention the *PnP* aspect in your post....?

Personally what would be a *cool* thing to do would be a "Monthly Game Review". Maybe instead of only having one game, you could have like three featured games (per month).

I know Tom Vassal does "previews" of games - but sometimes some designers may be a little bit *intimidated* submitting their game to Tom Vassal... Perhaps they need some reassurance that the game has appeal to a type of gamer/demographic.

So having a video about how a game is played, the pros and cons (that's fair)... I don't think anyone wants to intentionally discourage a designer from creating other games. But somehow I feel, as mentioned above, I would like it if someone "analysed" my game and did a breakdown of it. However I would not want my first review to be from one of the industry's giants, so to speak...!

That's just my opinion...

Despot9
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Joined: 07/26/2008
The idea is not for a review

The idea is not for a review every month but a new game sent to subscribers in a print and play format every month.

Initially these will be games I've designed, and for me 1 a month is a pretty good pace so I wouldn't want to do more than that before it was profitable enough to bring on a few extra developers.

questccg
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Joined: 04/16/2011
Sorry I was confused...

Sorry Despot9, I was confused by the topic and the OP.

When you say *profitable*, are you planning to charge for the monthly subscription?

Another note, only about 6% of gamers are actually willing to take the time to print & cut PnP games. Not to discourage you, it's the number (Percentage-wise) I have gotten from other designers on this website.

PnP games (especially with cards) are very laborious in terms of preparation (printing & cutting). The end result is no where near the quality of let's say a game you would buy from The Game Crafter (as an example).

But good luck with your efforts. Seems like you have quite a few ideas if you are able to *pump out* 1 game a month...

Despot9
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Joined: 07/26/2008
questccg, Yes, the intention

questccg,

Yes, the intention would be to charge for the service. I'm currently thinking $1 a month, which actually translates to about $0.60 per subscriber to me after transaction fees and such.

At that rate, I would need several thousand subscribers to be financially viable. Hence the reason why I'm doing a launch rock page to gauge interest first.

I'm hoping with the cost per subscriber down to $1 a month, even if a gamer decided to print 1 of the games a year they will feel like they've gotten their monies worth. Obviously, my perfect world they would build and love every game, but as you stated, about 6 percent of gamers will do so, and that 6% probably won't build every game that they have access to.

Of course when you consider how many gamers are actually out there... 6% is still a pretty big niche in terms of being financially viable to me. If you look only at BGG, according to a search I did there are 360k registered - and about 100k active per month. And that was a post from a few years ago.

And I always have new ideas. Hitting 12 a year shouldn't be a problem if I can do it full time. I've been working as a developer for a few years now and as a company we've maintained a bi-weekly release schedule.

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