I want to start a game of the month club. I'm testing the waters to see if there is sufficient interest. If you would be interested please sign up for information at http://bit.ly/1fBLO6V and if there is enough interest I'll launch the service.
PnP Game of the Month Club
In the title of the thread you say: "PnP Game of the Month club".
However you don't mention the *PnP* aspect in your post....?
Personally what would be a *cool* thing to do would be a "Monthly Game Review". Maybe instead of only having one game, you could have like three featured games (per month).
I know Tom Vassal does "previews" of games - but sometimes some designers may be a little bit *intimidated* submitting their game to Tom Vassal... Perhaps they need some reassurance that the game has appeal to a type of gamer/demographic.
So having a video about how a game is played, the pros and cons (that's fair)... I don't think anyone wants to intentionally discourage a designer from creating other games. But somehow I feel, as mentioned above, I would like it if someone "analysed" my game and did a breakdown of it. However I would not want my first review to be from one of the industry's giants, so to speak...!
That's just my opinion...
Sorry Despot9, I was confused by the topic and the OP.
When you say *profitable*, are you planning to charge for the monthly subscription?
Another note, only about 6% of gamers are actually willing to take the time to print & cut PnP games. Not to discourage you, it's the number (Percentage-wise) I have gotten from other designers on this website.
PnP games (especially with cards) are very laborious in terms of preparation (printing & cutting). The end result is no where near the quality of let's say a game you would buy from The Game Crafter (as an example).
But good luck with your efforts. Seems like you have quite a few ideas if you are able to *pump out* 1 game a month...
The idea is not for a review every month but a new game sent to subscribers in a print and play format every month.
Initially these will be games I've designed, and for me 1 a month is a pretty good pace so I wouldn't want to do more than that before it was profitable enough to bring on a few extra developers.