Is the patent available online somewhere? I'd like to take a look at it.
Queen Games seeking new Cube Tower game
A two-page thread! A two-page thread!
What time line is Queen Games working to on this? Do they want a game right now?
When does there patent run out? I'm sure that is also a critical factor.
I second listening to the Dice Tower episode recommended by Darke. It comes in late in the show, just after the 1:20 mark. Actually gives some really good strategy tips for how the game is affected by the cube tower.
And when you click on the link to the thread it takes you to page two automatically! Nice.
Rulebook sent. Wish me luck!
Néstor
Much luck!
good luck coco!
For the curious people among you (or the ones too lazy to look at boardgamegeek), here are some pictures of the Dice Tower.
Wallenstein:
http://www.boardgamegeek.com/image/245781
http://www.boardgamegeek.com/image/104581
http://www.boardgamegeek.com/image/207304
http://www.boardgamegeek.com/image/162484
http://www.boardgamegeek.com/image/8912
Shogun:
http://www.boardgamegeek.com/image/242984
http://www.boardgamegeek.com/image/195481
Any chance those of you who already sent in a rulebook could share it (or more info) with us?
I emailed Queen (through their website) and got no response whatsoever. It was right after reading this thread, so a while ago now :/
I guess I was unlucky. :(
I guess I was unlucky. :(
Pretty sure the person who got one emailed them in German. Might have made a difference.
Did you send them a full ruleset, or just the basic idea? Did you have a full, playtested game using the tower ready to go?
I'm thinking of giving this a shot, and wondering what an (initially) successful designer sent in.
Cheers,
Tom
I'm thinking of giving this a shot, and wondering what an (initially) successful designer sent in.
Cheers,
Tom
Like the guy who got a tower to playtest with, I just wrote saying that I had some ideas and heard they were looking for a game using their tower. I did not send any specific examples or any rules.
I suppose one of the principal reasons that I got a response was the fact that I e-mailed them in German.
I got response from them, but they're experiencing some problems with the e-mail address.
Néstor
Isn't it weird that a publisher would be asking for submissions? I thought most of them were continuously flooded with submissions and had more than they can handle anyway.
On a side note, this does sound like an interesting challenge. I suppose they'll still be looking for submissions a year from now, when I might have something that's well-formed enough to submit?
Hi Jeff,
Could you comment on how much development a typical publisher would expect/want to expend on a game, and how much of a factor this is in their decisions over whether to look at a submission or not? Would a publisher ever say "this needs a bit of development work, but it's promising enough that we want to do that work", or will they only look at something that is done and ready to ship save for the artwork?
Thanks,
-Jeff
I mean, since a publisher can change your title, your theme, your art, your rules, and your components, what are they really buying from you?
I'm not Jeff, but having talked to a lot of German and American publishers about this in detail, I can say that it varies a great deal. Some publishers really love to develop games, so much so that they're really co-designers on most of the things they publish (Stefan Brück at Alea is an example of this, though of course due to the small number of games they publish each year, he has to really love the idea, and likely will only ever see it if you already have some kind of relationship). Others want really finished games, very fully playtested and ready to go. It can depend on the time of year, too, whether or not there's development time available.
Publishers, though, need specific types of games, and if they don't tell someone, they'll just get more stuff that doesn't fit their current needs.
To clarify, I agree that most publishers want a really finished game, one that you're certain would sell really well as-is. Just saying that there is a bit of variance among publishers. Even with someone who likes development, I'm sure they'd be happy to re-work your finished-seeming game. :D
I'd love to take a swing at it, but as I know no German, and as I don't have the money currently to buy any game to get a cube tower to mess with, and I can't seem to find any similar patterns on the web to make my own, I'm a bit in the cold.
Oh well. When I get some money, I'll go looking for one.
I think for designing purposes, you could just simulate the tower with dice rolling. For each one you throw in, roll a die to see if it gets stuck or makes it out (I think someone linked the anecdotal probabilies somewhere up above). For each cube already stuck in the tower, roll to see if it is knocked out. A little slower than using a real tower, but shouldn't hold you back if you have some ideas you want to explore.
Did you end up receiving your sample tower? I already have a tower and cubes from my copy of Shogun, but I'm at the point with my design/testing where it would be helpful to have another copy or two of the tower.
Néstor
Did you get any feedback on your submission, that you can share?
Thanks!
Did you get any feedback on your submission, that you can share?
I sent the rulebook on 10 sept. Mr. Beyer answered me almost instantly and told me he was going to study my idea. No news since then.
Thanks for asking! ;-)
Néstor.
I'll do something better. I've developed a PC version of the game. I will release it for free shortly.
Néstor
Like most German publishers, Queen Games relies on submissions from outside designers. That's why they've share with some of these designers (including Peer and myself) that they are looking for a game using the tower.
And, yes, they want a finished, extensively playtested game, not just an idea. This is the real deal.
Remember, they also want a "big-box" game, something of the complexity matching their other games of this size, like Wallenstein or, more recently, Batvia. That kind of complexity will probably take a few iterations and lots of playtesting.
There are some nice initial ideas here, though, that someone could build a game around. I like the time travel and commodoties ideas best, but there has to be something good built around that structure. For example, if you use the tower to produce resources (by buying cubes to throw in and see what comes out), you still need a whole lotta game that has some new way of using those resources, building things, scoring points, etc. There are a lot of similar games out there already, so coming up with something original is probably more difficult than coming up with how to use the tower. It's a good start, though.
Another good idea is to see if the cube tower fits into a design you've already been working on. It could be that "missing link" you've been waiting for.
By the way, the cubes normally used with the tower are the smallest available: 8mm x 8mm. I've never tried using the larger 10mm cubes (Caylus sized).