Hi people, first post here :)
about 3 years ago I started to design a CCG, spent about a month on it, then basically just "forgot" about it for 3 years as I just couldn't really get it to work as a CCG and I started to loath CCGs for the whole "collectible" thingy.. then about a year ago I started to get heavy into board games, and I realized that my old CCG game could work very good as a board game, and no more annoying "collectible"..
so I've spent the last 3 months working on it (late nights).. and the other week had a first real play test with a gaming group and they were pretty much blown away and had a blast.. of course some tweaking is required.. and already been working on that.. and introducing some new mechanics that will enhance the game..
I've gotten pretty good using Gimp (excellent tool!) and Magic Set Editor 2, for making my cards also a very good tool though learning curve is pretty darn steep, but it does produce nice looking cards..
but now at that point soon where I will need to decide what to do.. and in all honesty I've spent a lot of time reading and listening to interviews with designers/publishers and everyone do paint a damn bleak picture.. everyone saying more or less as in "only get into this business if you like pain and like to loose money for several years" does not sound like much fun! hehe
So far the game hasn't really cost me much in real money maybe like 30-50$ for print supplies etc.. and of course lots of time and since this is a hobby that doesn't count :P
up until now basically i've blatantly stolen all art from online sites such as deviant art and google (just because i like to see something while playing) and if im gone get real art.. its going to be a fortune..
as i got a total of 150 unique cards that all need art though so thats 150x 2"x2" pieces!! then another 20x 3"x3" and one 18x12 art..
that will probably be a small fortune.. to commission that.. and then looking at how much people are struggling to get their game out there, it is a pretty small market, and there are soooo many games, why really put myself through it? game designer are sure not in it for the money? the glory?
I think for me i just have this creative streak in me that just need to come out and I dont get to do it in my work so creating games as a hobby will have to do..
So it feels like I will probably just make a really nice prototype with box and everything and stolen images (that will probably cost me a total of 90$ and thats it, and just keep it in my collection and play with friends and move on to the next design project..
maybe if i go play the lottery and win a million or 5 i could be bothered to put it out.. now I just dont see it worth the money to get it out..
It would nice to hear some designers thoughts when they were in this situation, what made you try to go all the way, and if you didn't what held you back?
that is true, didn't think to much about that though of course the chance of getting picked up is pretty slim, but then of course if nobody wants it thats not much difference from me having it only sitting on my self at home.. hehe
I guess taking the time to make a nice sell sheet, make a nice working prototype (with none owned images).. and pimp it too some publishers, if they want to pick it up i guess some things will get changed, and they would need to find the art.. wouldn't be too bad..
I just wonder how much a publisher would change things from my original vision.. I guess it depends.. But it would be neat to have my name on some game that actually got published.. even if itsn't exactly what i submitted originally.
to what level would you guys think I should take a game before start pimping it to publishers? obviously tons of play testing, polished rules.. I guess I should have a sell sheet..
That stage is probably still a few months away but that does sound something i could do, because honestly I really don't feel like taking the dive to start commissioning art for something that i probably will never make the money back on...