I'm sure many of you have gone to game design conventions. I'm helping at a new game design convention and I have never gone to any. I realize this makes me the perfect person to help out, but what are you going to do. This design/playtesting convention would be part of a larger "regular" board game convention. I've done some research on the various conventions and I have a few questions for those of you who have attended some conventions.
What format did you think worked best? Scheduled times? Open tables anyone can use?
What other things, beside playtesting, made a convention appealing? Speed pitching to publishers? Awards?
Any stories or ideas that you liked or think we should avoid would be helpful.
Thanks
Thank you for your feedback.
We have as much space as we need and the playtesting area will be adjacent to the convention, in one of the three halls. Right now our plan is to have scheduled tables throughout each day of the event. If there are any tables not scheduled it will be first come first served. We are going to have panels with established designers on a couple of nights. We don't want to charge anything for playtesting or to the designers because we don't have a track record yet for attendance or how good the event will be, but that might change in the future.
The speed pitching will be publishers attending the event, we are not sure how many we will at this point.
We are trying to make this as valuable to the designers as possible so it will become a permanent part of the event.