... hello all.
I'm a published computer games developer of the late 70's and 80's having written several titles for the Atari 400/800 and Amiga systems as part owner of Artwork Software Co. Inc. Although the company only really thrived about 12 years with three partners before I got out, it was a great experience.
Now some 30 years later as an old software engineer; I'm soon to retire. When I happened across BGDF a few weeks ago it renewed my interest in games development, but this time board games. I'm interested in the game play technology behind good board games, creating some games for personal use, and most likely coding up simulators of my game ideas.
My thanks to the site master and all of the contributes for a great game design learning center.
Doug
Re: Cogentesque:
Yes - That's what I meant with the technology comment. My wife and I renewed our interest in board games after the TV made it to the curb with the garbage (for no other reason but that we were not watching it anymore) so we recently started to play board games.
I found the use of 'build a playing deck' type technology in Dominion to be very well done as well as the Action/Buy/Cleanup, especially layers of actions. The 'build a new board' technology of Settlers makes the game fascinating and adventurous, and of course 'build a board and play as you go' Carcassonne is a great technology that is well implemented. I know some of these game play technologies have been around in different forms, but evolving them in a different and effective way is what I would consider a new or novel game technology. Using or evolving a technology effectively is probably what makes some games more popular than others, and these new technologies also 'up the ante' so to speak in that some new games most likely will need to compete with this technology to be competitive.
Let's face it, we've come a long way since Go Fish, but we still draw cards from a deck and challenge other players.