I'm a hobby board game designer who decided to venture to BGDF because I was tired of talking to myself. I started designing games to see if I could and found out I enjoyed the process. I've had some prototypes printed in small quantities for friends and family and I've had small fires to get rid of some of the failed prototypes.
My biggest problem tends to be following through on larger game ideas. All the games I've finished so far are simple, with very light gameplay. I'm hoping to learn how to push through a more complicated gameplay project as well as find resources for end product design such as Artwork and Manufacture.