Hello all.
I've been designing stories and games for many years now and stumbled upon this site by lucky accident.
I've played many table top games, more than I'd like to remember/type out here.
I'm a huge fan of table top war games, card games, and board games in general.
Currently I'm working on a few game designs...
A tabletop skirmish war game involving both miniatures for summoned creatures, and cards for spells
A card game that has been inspired, rules-wise, by Magic, pokemon, magi-nation, and maplestory of all games.
A deck building game based on the Hunger Games books.
A Sci-Fantasy 'sorcery punk' setting in which you have 'mechs' that are designed with the same aesthetics as siege towers, catapults, and other sorts of medieval constructions. Just trying to figure out the right mechanics for these.
Anyway, I'll be posting more about my game designs when able, but here's for starters.
Have a great day!
Hello,
I will definitely be posting some of my designs and ideas up here.
My problem is more that I can't seem to work on only one game at a time. I have a lot of mechanics and ideas that intrigue me so I work on all of them simultaneously (which has as many disadvantages if no more than it has advantages).
I read your post about the game you're working on. It sounds very interesting. I'll have to reply in your thread with some of the questions I have.
Currently my biggest design issue I'm working with is how to get combat/magic/activation systems working that can simultaneously represent sci-fi aspects alongside fantasy aspects without copying war machine. The added trouble here is that I recently seem to be fixated on the probability 2d6s provide. So I've been leaning towards a Mage Knight type combat system.
Anyway, I won't ramble on.
-Nomad