Hello. My name is Ken Washer (KWASHER GAMES). I have designed a few games over the years, but never thought to publish any.
Recently I built a prototype of my most popular game (using thegamecrafter and other resources), read Jamey Stegmaiers' Crowdfunding book... and learned I'm not quite ready for crowdfunding.
I've been pouring over the BDGF forum. I am here to learn, possibly help out where I can, and also ask about something else I read in Jameys book, but will do that in a separate thread.
Thanks in advance, I already appreciate the great insight offered by you folks!
Thank you. At first, I just stared at my best game for a few months, thinking "maybe I can raise the money to produce this"... id just explain the game and bam, people help, and I'm off and running.
Jameys book opened my eyes, as there is so much more than that to do. It's even a bit overwhelming ie."' stretch goals? Never heard of that term" .
It also gave me my first insight on the standard newbie worry "if I tell anyone about my game, it'll get stolen". I've since devoured info here and boardgamegeek regarding copyright, trademark, and patents. So I've passed that stage...
Now I'm figuring out what's next. People here have AMAZING art, I'm blown away. And there seems to be so much depth to their games (mine is so simple, you probably wouldn't need the Rules if you had the board and cards. Not fancy or "deep".)
It's weird to expose your baby to the world (what if your baby is actually ugly!). I'm searching for threads/discussions of people's first exposure of their game, so I can see if there is a typical format to use, and people's responses.