Hello, BGDF!
My name is Robert, and I have passionately been working on an abstract strategy non-collectible card/board game for over six years now, which I intend to launch on Kickstarter in March.
The game is called Serpent Stones, an interpretation of a game believed to have been played by the Aztecs some 600 years ago. I believe this is a completely unique game mechanic that requires no managing of any points or resources other than the cards in a player's hand. It is very easy to learn with a great balance of strategy, bluffing and luck. It plays about the speed of a typical dueling TCG game.
A question for the group I have is how important is game theme if you have a fun and addictive game mechanic?
Thanks!
Robert Harrington
Dangermoose Entertainment