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Greetings from The Warden

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The_Warden
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Hello everybody,

My real name is Jan and I'm from Belgium, you can call me The_Warden ;)
Like you expect, I am new in the board game design world.
I am a board game enthousiast like the most of you and I like the darker grimier and more "adult" board games, my latest addition is "Abyss" art work wise really my style.

The game I wish to someday design is a board game about life in prison. Instead of breaking out (which you still can) you have to survive, trade, go up in the gang rankings and steal.
One of the features in the game will be that you choose a crime you did commit. Your crime will have a set of skills and objectives how you score points. Two examples: the Masterthief: good in agility and intelligence, has to steal from inmates, guards and the warden. And my most controversial role till now: The Pedophile, bad in everything and has to survive beatings. He starts with a lot of points and every beating he gets his points go down.
So you have to attack him as another player but don't forget about your objectives.

So this is a quik taste about me and my hopefully future game.

Regards
The Warden

Soulfinger
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Hello. Are you sure that

Hello. Are you sure that having a pedophile character adds enough to the game experience to be worth the tradeoff of losing a segment of your audience? Most of the people I game with are 30+ year-old parents, who'd be loathe to play a game featuring a pedophile or rapist, especially if someone has to play that character, and would probably start drawing comparisons to the FATAL RPG without ever giving the game a chance.

If nothing else, I recommend watching the show Breakout Kings, which has Jimmi Simpson playing a genius with a gambling addiction who sold prescription narcotics to his college students, which resulted in a young girl's death. He comes across as completely sordid with terrible social skills and a scrawny physique, so that he is constantly being beaten up in prison and has to smear rancid tuna on his body to avoid being raped. For several episodes, you have no idea what crime he committed, but the assumption is pedophilia. My point here is that you can have the sleazy underdog character that you are talking about without being so overtly tactless.

questccg
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in poor taste...

Soulfinger wrote:
Hello. Are you sure that having a pedophile character adds enough to the game experience to be worth the tradeoff of losing a segment of your audience? Most of the people I game with are 30+ year-old parents, who'd be loathe to play a game featuring a pedophile or rapist, especially if someone has to play that character, and would probably start drawing comparisons to the FATAL RPG without ever giving the game a chance.

I think the idea of playing a rapist or a pedophile is absolutely disgusting... They are people who harm innocent people. Why ever would you want to play a game GLORIFYING them?!

Personally, I would CAN the entire game and come up with a NEW CONCEPT. Playing glorified criminals will be a hard sell... Like we have enough bad influences with all the FPS shooters out there than inspire children to grab a gun and unload at a crowded movie theater...

Find a BETTER game idea - this one sucks. But that's just my opinion...

Soulfinger
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questccg wrote:Personally, I

questccg wrote:
Personally, I would CAN the entire game and come up with a NEW CONCEPT. Playing glorified criminals will be a hard sell... Like we have enough bad influences with all the FPS shooters out there than inspire children to grab a gun and unload at a crowded movie theater...

Find a BETTER game idea - this one sucks. But that's just my opinion...

There are plenty of games about playing glorified criminals, several quite popular. Here's a Board Game Geek top 10 crime games list: https://boardgamegeek.com/geeklist/143219/top-10-crime-games

Some of the most popular movies, television shows, novels, and games are about glorified crime, so playing prison inmates is far from a hard sell. Oz, Orange is the New Black, Lockdown, and Prison Break, number among the host of shows dealing specifically with that subset of the crime genre. This may not be a game that you or I would play, but it is a commercially viable idea.

I doubt that many people here have the moral high ground to say that playing a criminal is somehow worse than the many other character roles that we step into. We just tend to lose perspective: http://explosm.net/comics/3486/
Aren't you working on a game in which players murder entire spaceship crews?

Also, what evidence do you have that the 2012 Aurora shooting was influenced by FPS games?

questccg
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Psychological influence

Soulfinger wrote:
Also, what evidence do you have that the 2012 Aurora shooting was influenced by FPS games?

There is no "hard" evidence - but what would give a KID the idea to get a gun, arm it with all bunch of bullets and then randomly shoot at people in a crowd??? To me this sounds EXACTLY like a FPS. Obviously MOST players understand that they are playing a game, not to be repeated in real life. But we do know that people suffer from this illnesses like disconnection, depression, bullying and that puts people at odds with other people.

Again no "hard" evidence - but between you and me, what other source of inspiration is there? Even cop shows on television don't show that amount of bullet spray or "violence".

And I do have some HARD evidence of another nature that is used by the military: why are tank soldiers listening to heavy metal music just like an FPS? I believe it probably has to do with lessening the war experience to being a "glorified" FPS... Boom-boom, we shoot at them, they shoot at us (why HARD - because it was a 60 minutes expose - back after the Gulf War with Iraq).

I'm not a psychologist - but like I said, I believe it has to do with making the whole "we are killing people" less of a traumatic experience because the operation has been converted into an adrenalized experience. Sort of like frag-ing in things like Quake or Doom.

Obviously I have the highest respect for the American soldiers that risk their lives to protect and server country. I'm just saying these are some ways to help avoid soldiers from experiencing PTSD after being deployed in what is are morally difficult situations (for any reasonably human person).

questccg
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Really you want to play devil's advocate???

Soulfinger wrote:
...
There are plenty of games about playing glorified criminals, several quite popular. Here's a Board Game Geek top 10 crime games list: https://boardgamegeek.com/geeklist/143219/top-10-crime-games

Some of the most popular movies, television shows, novels, and games are about glorified crime, so playing prison inmates is far from a hard sell. Oz, Orange is the New Black, Lockdown, and Prison Break, number among the host of shows dealing specifically with that subset of the crime genre. This may not be a game that you or I would play, but it is a commercially viable idea.

Come on Soulfinger... Do you really believe people will play a game in which they are a Rapist or just as bad a Pedophile? Just siding with this concept make me wonder want kind of people would be interested in such games? The kind of people who exchange kiddy porn??? Seriously this has poor taste written all over it. It reminds me about all those guys that try to hook up with a minor and are confronted by media and police...

Just WHO is the TARGET AUDIENCE for such a game???

The_Warden
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So games where you play

So games where you play demons torturing others or where you play a serial killer are Allright? GTA sells millions but no one (except Some overprotective parents) bat An eye.
I know pedophilia and rape are touchy subjects but they are in prison. Why do you think i made it so That his goal is to not get beaten up? I work in a prison btw and thats what they do. Staying in cell and hoping they don't get Beaten up or something.
This game isnt About glorifieng Anything or Anyone. Just a darker game with Some more real World. Instead of fantasy monsters.

Soulfinger
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questccg wrote:There is no

questccg wrote:
There is no "hard" evidence - but what would give a KID the idea to get a gun, arm it with all bunch of bullets and then randomly shoot at people in a crowd??? To me this sounds EXACTLY like a FPS.

Thirty years ago, people were citing games as innocuous as your Quest CCG as being the motivation behind teen suicide, those satanic baby killings that everyone "knew about" but were never covered by a reliable news source, antisocial behavior, and bad taste in music. Read the Jack Chick pamphlet, "Dark Dungeons." That is directed at you just as much as it is D&D with all of your evil monsters and devil magic. Of course, there is no hard evidence for your game being evil, but it has just got to be true, because those kids have to be learning mind bondage spells and satanic suicide pacts somewhere. Maybe you can see how your attitude seems like the pot calling the kettle black.

What gives a kid the idea to get a gun and go shooting? Maybe the ready availability of the guns in question. Maybe our gun culture. Maybe they've logged onto the NRA forums I've seen where people gleefully discuss these premeditated murder scenarios to figure out what gun and what load they'll use to ensure that they kill the mugger trying to steal the $20 in their wallet. Maybe they come from a family that stockpiled guns and ammo when Obama was elected (this happened to the point that there was an ammo shortage) on account of him being the Antichrist (translation: black). Maybe the factors are so numerous that pointing to any specific one as being "the reason" is implausible at best.

questccg wrote:
And I do have some HARD evidence of another nature that is used by the military: why are tank soldiers listening to heavy metal music just like an FPS?

I've played a variety of FPS games. Metal music is not a common feature of the genre, which invalidates your premise. On top of that, the soldiers you are referring to are bringing their iPod playlists from home. The articles about this cite bands like Slayer, Metallica, and Eminem. I can guarantee you that those men were listening to those bands before they ever joined the military, because that is the stuff young men of that demographic listen to. My social group spent high school listening to Metal and Industrial precisely because of that surge of fierce energy that the soldiers cite. If anything, we were far more hardcore. I used to enjoy violent mosh pits. Now, I mostly like ABBA.

questccg wrote:
Sort of like frag-ing in things like Quake or Doom.

The 1990s called, it wants its Sound Blaster audio card back. :) Seriously, you are going to cite Doom? There is a Call of Duty game where you are trying to infiltrate a terrorist cell by helping them gun down every single person in a crowded airport (you fail the mission if you kill the terrorists), and you are citing Id titles from 20 years ago?

questccg wrote:
Come on Soulfinger... Do you really believe people will play a game in which they are a Rapist or just as bad a Pedophile? Just siding with this concept make me wonder want kind of people would be interested in such games? The kind of people who exchange kiddy porn??? Seriously this has poor taste written all over it. It reminds me about all those guys that try to hook up with a minor and are confronted by media and police...

Just WHO is the TARGET AUDIENCE for such a game???

You missed me suggesting that this aspect be removed. I cited FATAL, which contends with Racial Holy War for the worst RPG ever made. No, I think featuring a pedophile character would be a disastrous decision. It's a no-win situation, because the character would have to be tremendously sympathetic for the players not to actively hope for his demise, but a sympathetic pedophile is even more horrifying. That said, a game about prison inmates is a good idea that would appeal to a sizable audience.

As far as who would want to play a pedophile in a game, I'd hazard to guess: an introverted male, age 14-20, undereducated with no volunteer or extracurricular experience, and limited exposure to other cultures and ways of thinking. Likely to be intimidated or estranged by women with the antisocial attitudes typical of an Internet "troll" or "griefer." The kind of guy whose "hilarious antics" at the game table make everyone else confused and uncomfortable. Sound about right?

tuscansun
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Welcome

So... yikes. This is kind of a disaster. Not the best introduction to this forum :/

You'll find a lot of people here ready to help you out with projects you might be struggling with, which might or might not be what's going on now (the you struggling thing, not the helping thing).

I'd suggest starting a blog post if you want to get the idea out and about, and log your progress. The blog feature is something I've not seen on many other forums so I would suggest taking advantage of it, if you haven't seen it already.

I can promise you that this is the first time I've seen anything like a major debate on here. Then again I haven't been here for too long, so yknow. It's not like this usually at all.

Anyway, welcome!

Soulfinger
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Yeah. Sorry about that. Let

Yeah. Sorry about that. Let me reiterate that a game about prison life has great potential even if we totally derailed things on one point.

The_Warden
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Everyone is entitled to their

Everyone is entitled to their opinion so I don't really mind the discussion.
And I was already expecting this but not this soon...
When my game would be finished and released it could bite my in the ass or give me negative advertising. Which still is advertising. (GTA, hatred in games, saw and hostel in movies)
In the end even if it Will fail, i don't care About sales, I want to be innovating and not have restricions until a point of course. A game where you are pedophile and do his crimes is something completly else than just a title for you objectives and Skills, which are for HIM to be the most hated character in the game, as in real Life!
And for the point where someone Said you Always have nutjobs who act out what they play, wel you have nutjobs who read something and also act (Bible koran etc.)
I played GTA since i was eight and now i work as a prison guard so I think I turned up fine for Someone who is apparantly sick in my head by Some.

Nonetheless I thank everyone for their welcome (negative or positive) and hope to keep you updated About the progress. Cause I Will keep working on it and not can it like someone said. "No not even in the face of Armageddon. Never compromise"

Dagar
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Hey The_Warden, I am glad you

Hey The_Warden,

I am glad you found your way here and hope that you will take as much inspiration from this site as you give.

As for your idea: I like the prison scenario for quite some reasons. Thematically it is a 'world' I have never been to, so there is some curiosity, which is always good for the theme of a game.

Mechanically I think it is a good choice, because in prison rules are much more strict than in real life, just as they are in games. That could make for some great thematic mechanics.

I share some of the concerns of my fellow forists here though. The role of a pedophile would likely keep many people from playing your game, not to speak of recommending it to others. The goal of said character seems interesting, though depending on the game length, it might get boring. I am far from wanting to interfere with your creative work, but I would suggest renaming the character and giving him another background. Surely there are more guys in prison than pedophiles who get beat up for what they have done. E.g. he could have betrayed another inmate by reporting his escape plans.

Again, I hope despite this unfortunate start, you feel welcome here.

Josh 'Dagar'

questccg
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Speaking my peace

Soulfinger wrote:
...I'd hazard to guess: an introverted male, age 14-20, undereducated with no volunteer or extracurricular experience, and limited exposure to other cultures and ways of thinking. Likely to be intimidated or estranged by women with the antisocial attitudes typical of an Internet "troll" or "griefer." The kind of guy whose "hilarious antics" at the game table make everyone else confused and uncomfortable.

If anyone knows somebody who fits this profile, it is our duty as individuals part of a greater society to "make a difference" in such a poor soul's life...

Thankfully I don't know anyone who matches this profile. Well at 40, I don't know any teenagers between those ages. I know people in their 20s but most of them were more interested in smoking (cigarettes) and when they could collect their welfare checks... Again sad, but not related to the topic at hand...

My point was simple: who is going to want to play such a game. Games are for fun, a challenge, and for social interaction. I'm not sure how "fun" it would be to play a "rapist" who needs to cower in shame at a prison for fear he might be killed while in prison...

The other point I also wanted to focus on is people can be "bi-polar" and have other mental illnesses that could lead to psychosis and breaking away with what most of us call reality (dissociation). The problem with this is that it's not "normal" behavior for these people - but because they are ill, they lose touch with reality and perhaps things like revenge (in terms of innocent lives) seems like a justification for the hardships they may be going through or may even seem like a "way out"...

People go to the gun range because they say "shooting a couple rounds de-stresses them". And these are perfectly healthy individuals, that are not prone to violence or any harmful attacks on innocent people.

IF a normal person can see "shooting" as a release, imaging what somebody who is ill might see it as...

That's the point I was trying to make. Enough said.

Soulfinger
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questccg wrote:The other

questccg wrote:
The other point I also wanted to focus on is people can be "bi-polar" and have other mental illnesses that could lead to psychosis and breaking away with what most of us call reality (dissociation).

I didn't want to perpetuate this thread, but I feel the need to point out that you are grossly misrepresenting the bipolar spectrum. Armchair psychology like yours can be more destructive to the afflicted than their actual disorder and voicing such thoughtless misapprehensions can greatly exacerbate the anxiety and overwhelming depression suffered by said individuals, who are often misunderstood and marginalized to begin with. Your opinion is vastly uninformed, if not downright ignorant, and your expression of it is as irresponsible and offensive as attributing negative traits to ethnic groups.

Do you want to know how the average bipolar person views shooting? They see it as terrifying, because the person they are most likely to shoot is themselves. It is estimated that up to 50% of people within the bipolar spectrum attempt suicide at least once, and from 30%-70% of suicide victims have bipolar disorder. There is a 9.2 year reduction in expected life span. Shame on you.

questccg
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Crimes vs. mental illnes

Soulfinger wrote:
Do you want to know how the average bipolar person views shooting? They see it as terrifying, because the person they are most likely to shoot is themselves. It is estimated that up to 50% of people within the bipolar spectrum attempt suicide at least once, and from 30%-70% of suicide victims have bipolar disorder. There is a 9.2 year reduction in expected life span. Shame on you.

I have a bi-polar friend... I know that they can suffer from anxiety and depression when on lows. I also way back when (years ago) managed to talk down a girl from overdosing on pills (she wanted to commit suicide - and needed someone to talk to). So I know how suicide can be very serious.

But you did not address the "dissociation" effect that some people who are mentally ill can feel. Why do criminals who kill people blame their crime on mental illness? Because mental illness CAN be a reason for the crime... Obviously not in the cases of premeditated murder. But still criminals claim that it's because they did not get their dose of Seroquel.

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