We are looking to create a board game designed visually/thematically after a game from one of our favorite television shows of all time, but trying to make it unique enough to stand on its own without being associated with the original inspiration. We have several ideas which we think will elevate our game and bring favor in the common marketplace of deck builders, area control, exploration, and resource acquisition games.
We designed the game to feel like a more exciting version of chess with many more options. The game features many different styles of play that are all strong in their own ways, allowing the players to feel as though they can create a personal strategy to counter their opponent's on the fly, even if the opponent has more pieces or experience playing than them.
We are in the early stages of development, after scrapping most of what the game used to be (an unbalanced, long-winded mess) and are working on balancing every piece and imaginable strategy so that there is no "trump card" that people must either use to win or lose to. We will be posting questions about some of the mechanics in the game as they arise, and Tom Vasel recommended directing our questions to this forum when I approached him about them.
I hope we can get the game out within the first half of this year, because it's been in the works for 5+ now! (College inhibited forward progress, then we got serious two months ago and the train's a-rolling).
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We're trying to move away from that initial idea, while keeping our original goals of making a realistic version of the game that we can enjoy, with a personalized touch!
We are moving away from the image that we adapted it from that show because we want to develop the game with a basic set of pieces, but with room for expansion with differently specialized pieces that the players can add to their collection to diversify the gameplay.
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