Hello!
My name is Greg Breault. I am a 2D/3D Artist/Designer living in Florida (it's so hot...). I've recently launched a Kickstarter for my board game called Hoarders. It's a very simple 2-3 player game where 1 or 2 players play the side of Dwarves trying to regain a Relic. The other player plays a Troll who's trying to keep the Relic hidden in his lair (and kill all the dwarves). I wanted to get some fresh eyes on it to possibly tell me why it might be failing. Please don't hold anything back.
https://www.kickstarter.com/projects/rocketsluggames/hoarders
Here's a link to my website for the introduction end of this ;)
http://www.gregbreault.com
Thank you,
Greg
Looove all the comments and I've taken them to heart. I've heard a bit about this from other gamers as well.
The unfair thing is to liken Hoarders to something like "The Hobbit" or "Lord of the Rings". Buying the Hobbit video (dvd) for $20 has many more, a LOT more resources behind it, then I could ever put. So that's a pretty unfair comparison. Also, in the Hobbit movies they are just trying to get back to their precious treasure ;) (Arkenstone) Which happens to be in their home.
I agree on the video and the price also. These are things I have to work out, as I was trying to cover myself with shipping because it's a killer and I was covering all of it. I had shipping included so at a minimum, if you were in the USA, you would be paying $39 for the base game + ~$10 shipping. For the video, I am thinking that the second half of the Intro & Overview where we talk about gameplay would have been better to lead off with. Also an added bit about the one man team would have been good.
Hoarders is meant to be a quick 20+min filler game at the beginning of your evening of playing, not really an epic scale game with Hobbit armies and massive amounts of minis. Again, that circles back to the price, which I have to adjust.
This is a team of 1, with a few buddies to edit and throw design ideas around with.