My name is Oliver and I just found this amazing site!
I've been working in video games for the past 9 years but after being introduced to real board gaming only a couple years ago I knew that I wanted to be part of this community of designers. I've started prototyping a board game about a year ago and have found the journey to be very tough, board game designers have my full respects!
I've been introduced to these forums and am excited to contribute my opinions and findings along the way.
I find board game designing very fun and frustrating at the same time. It's definitely challenging. There is a huge chunk of technical skills and experience that goes with vg design but at the same time it's a lot more process driven and predictable.
Larienna is spot on. I do feel that board game design is "tighter", as in more precise, well integrated mechanics. While commonly videogames focus more on the meta experience, how to commit a player to hours and hours of play (of course I'm generalizing).
The most challenging aspect I've encountered so far on my own board game is testing. VG design is more predictable, you can build the tools, collect the data, and easily play test any of the moving or complicated parts of the design. Even for a small mobile game, before its release it would have been tested for well over 9,000 hours of play time.
Meanwhile I'm struggling to get my own game tested more than once a month! With no predictable (ie repetitive) analysis to work out such complicated and random-data driven game systems, I'm sometimes amazed of the designer's pressure to release a non-patchable product without its bugs and flaws. I tip my hat.
Unless developing a digital prototype is quite common (which I haven't really seen talked about much)? I started out with a physical prototype to focus on player to player interactions, but more and more I'm thinking that I will need to invest a good amount of time in a digital prototype.
Any thoughts?