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Hello. I'm Rick

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Stealthpike
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Joined: 12/30/2015

I found out about this forum and decided that I'd join and see if I could impart a little wisdom I've picked up and get some from everyone else here. I am very new to the Board Game designing world. Haven't made any games just modified a few (Ever heard of Hex Hex? I turned it into a bending battle based in the world of Avatar the Last Airbender.) Never produced it, but my friends enjoy playing it. I've played a wide variety of game including Magic the Gathering, Catan, Munchkin, Warhammer 40k, Arena of the Planeswalkers, Galaxy Trucker, Pandemic, Ghost Stories, Yggdrasil, Netrunner, and a great deal more.

As far as game design goes, I'm currently working on a cooperative hacking board game where players move through cyberspace disabling security, avoiding detection, and trying to access the main data core. To do so, players have to time their actions and work together, i.e. I have to hack this area over here so that another player can get through to the next area without tripping any alarms. I would welcome anyone who can point me to a good place in the forums to start and I look forward to a mutual exchange of ideas, theories, and advice. Take care! :)

let-off studios
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Joined: 02/07/2011
Hello and welcome,

Hello and welcome, Stealthpike!

I had also been working on a Hacking-style game about a year ago, though I've set it down in the meantime while I'm focusing on other designs of mine. It started as a solitaire game, but after expanding it to a multiplayer simultaneous-turn game, I realized it needed a strong dose of reworking. I also researched computer systems hacking a bit more and I'll eventually use what I learned to connect the mechanics closer to the theme.

We've crossed paths on these forums before I sent you an official greeting, but in any case: welcome! :D

polyobsessive
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Joined: 12/11/2015
Hi Rick!

I'm also new here and just starting to find my way around.

I don't know Hex Hex, but it sounds like you're off to a great start by modifying existing games. You can really learn a lot by "twiddling the knobs" and seeing how your changes affect the game play.

I look forward to hearing about your hacking game. Cooperatives are things that I have only just started dabbling in from a design point of view. They provide a really interesting design challenge in trying to pit the players against a sufficiently interesting and difficult challenge. The theme has great potential too -- I instantly start thinking about possibilities of coordinating simultaneous operations in cyberspace and meatspace and the difficulties of getting that right.

Good luck!

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