Skip to Content
 

Here to learn

2 replies [Last post]
deadcatdreaming
deadcatdreaming's picture
Offline
Joined: 10/08/2013

Hello, my name is Gary and I’m currently based in Liverpool, UK. By day I run my own company specialising in creatively consulting with ‘stakeholders’ (stakeholders refers to everyone from customers and service users, to managers and employees, anyone with a connection or interest to the particular organisation we are working for). We use a lot of art-based approaches to help tap into the stakeholder’s creativity; in order to generate service improvements for said organisation. As a result of generating new ideas and possibilities, we often get asked to help turn these suggestions into new products and resources. We have designed lots of different materials from training videos to websites and a fair few educational games to boot.

I’ve really enjoyed making the games, grappling with how the theme and purpose can be turned into something fun, engaging and playable in its own right. With that in mind and because I need something to do ‘by night’, that’s other than work, I’ve set myself the goal of developing a game just for me.

So here I am at BGDF, looking for inspiration, support and guidance as well as hopefully to make a friend or two.

Dralius
Dralius's picture
Offline
Joined: 07/26/2008
Greetings Gary A game just or

Greetings Gary

A game just or you?

Being that audience is the most important consideration when creating a game what is your dream game like?

How many players? Maybe solo.
Length & Complexity?
Theme & backstory?
Style & Mechanics?

David E. Whitcher
Semi-Pro Game Designer, Developer, & Demoer

Lofwyr
Offline
Joined: 02/16/2010
Happy Place

I would love to hear your replies to Dralius. What he asks could tell us a lot about your vision for a product (for yourself or others). While you’re plugging away at some answers, I would add one more question to the list, if you please.

Because I tend to start my ideas more with a “theme” and less with strict criteria; what interests you? This answer, for me and others like me, can become the very center of this journey your about to embark on.

By finding a theme that you love, you do both yourself and the product service. This is because your enthusiasm for this theme can become a critical element in both your productivity and your actual throughput.

Find that element, concept, story, mechanic, or genre that gives you drive. Once you have this key (matter of opinion) element you should find that portions of your dream game will simply “jump out” at you.

E

Syndicate content


forum | by Dr. Radut