Hey everyone,
My background is in production and editing. Audio and Video. I worked in the radio industry for 7 years as a commercial producer before quitting my job and starting a company with my wife. You can see some of my recent board game related works here:
www.onewolf.ca/kickstarter
I have always wanted to design a game and now I am designing my first one called "Tiny Ninjas" and setting a launch date for February 2018 to allow myself ample time to build the campaign. Man o man, it's a lot of work doing it all on your own!! The logistics of manufacturing and fulfillment are enough to make your head spin!
I do have an awesome artist I'm working with, but other than that I'm a one man army. You can check out some details of the game here:
www.tinyninjas.ca
If anyone is interested in helping me playtest Tiny Ninjas, feel free to send me a message at 'info@tinyninjas.ca'. If you playtest a bunch and provide me some feedback I'll be happy to print your name in the rulebook! :)
Anyways - looking forward to chatting with you all more and learning as much as I can!
Cheers,
Ryan
The problem I`m having with it is that there's too many cool graphics, music and transitions, yet barely any game-play is shown.
After watching it, I've got little knowledge of what sort of game it is.
I completely agree with this. Though the voice and video part of your presentation is all excellent, I don't have any idea what kind of game it is or whether it would be something I'd consider. This video is where you could provide a hook for your game.
Fantastic feedback, thank you both so much!
You are both 100% correct... and I will definitely be doing a revised version of the video including some gameplay/component shots.
Here is a question though - I do have a prototype made from The Game Crafter, however, the quality of it is quite far from how I envision the final manufactured game looking like. Would I be doing myself more harm showing off too much of this initial prototype and having people think that's what the final version is going to look like? I want to 'tease' the game as much as possible, and give people an idea of how it will look/operate, but don't want them thinking it's going to be a very low quality product as it may appear from my current prototype.
A huge part of my game is the fact that the box clips together and the game is playable inside the box. Highlighting that will be huge but I'm a bit worried that I shouldn't really be showing that off until I have a full quality prototype from my actual manufacturer.