Hi guys!
My name's Steven Tu (Tuism everywhere) and I play and more importantly, am working towards making games, board and video. Of course, this is a boardgame place so I'll stick to that around here :)
I've been making forays into boardgame design, and mostly, I've been influenced heavily by Android: Netrunner, it being the game that brought me back into physical gaming since I quit MTG many many many moons ago (I think it was 1998).
Last year I prototyped what I called a Rogue-Like Card Game, which had asymmetrical and blind play aspects of ANR, but I hadn't continued with that. (http://www.tuism.com/my-rouge-like-card-game-wits-board-game-jam/)
Now I've been working on a multiplayer (3+) game of hidden information and espionage, again a card game. I'm more experienced now and feel like I do want to take this one further.
I'm averse to dice because I feel cards are at least self-balancing in terms of odds, but that's my personal preference and in no way represent what I feel is better or worse in games. Some of my best friends play with dice :P
So I have a few questions for you experienced guys at BGDF:
1. How do you guys browse around here? I personally frequent a few forums and read and engage with EVERYTHING (Subscribe to all ANR on BGG, our local South African game dev forum, and one or two other games) with the time I have, but doing that for yet another entire forum seems very daunting.
2. Physical games seem to have long, long, long design/dev/production cycles, what's the ratio of exploration vs publishing for you? (Not gonna generalise here cos everyone will have wildly different numbers I'm sure). How often do you scrap ideas and go do another?
3. Card games seem way harder to balance than a not-card game, true or not true? (e.g. Making Rune Age vs making Pandemic)
Thanks guys, looking forward to being part of a vibrant and engaging community :)
welcome to the bgdf!
Actually - i stumbled across your website a good while ago, while i was researching a rogue like card game myself (im still very interested in doing something like this myself one day - but i did not chase the idea further).
Wow! I'm honoured! :D Never thought I'd already have been spotted previously here :D Rogue-likes are really cool, I think a lot of boardgames already have a rogue-like element to them (permadeath, procedural eonvironmant/encounters, looting), I do wonder how to make a boardgame feel even more rogue-like :)
Wow! 100% doing it on your own? May I ask, if you don't mind, how you're being financed? Do you have a day job to keep the bills paid during these 2,5 years, or are you living on previous projects' income?
im a big fan of card games too BTW, especially customizable ones - it always reminds me a bit of object-orientated-programming.
Yeah when I say card games I guess I mean something like a CCG or LCG, but stuff like Rune Age where it's a self-contained card game also fall into that category in my mind, but I know what you mean!