the subject tells you all you have to know, my name is Federico, I'm italian and I'm new to Game Design.
I discovered the pleasure of Board Games long time ago but only recently I became a heavy player, and as I'm shameless to fail I decided to digg my self into the everlasting adventure of creating a boardgame of my own.
I'm here to learn how to fail in a constructive way.
that's it
Ah, and last but not least I'm also member of a mirror forum for just italian game designer (hosted by Paolo Mori), I'm planning to bridge somehow those two forum, maybe by silmply posting interesting threads from a forum to another (let the God of tranlsation help me).
ciao ciao
Federico
Hi there from Italy, I'm Federico, a newbie!
Sun, 04/15/2012 - 18:23
Mon, 04/16/2012 - 11:23
#1
federicolatini wrote:I'm here
I'm here to learn how to fail in a constructive way.
This is what i call playtesting. Most of my games need significant changes after the first test.
Wecome to the BGDF
I actually realized that playtesting is, at the end of the day, the real value of a game, the more a game is playtested the better. The wiser the playtester the better the game will be. I'm convinced that a good game designer is someone able to gather good playtester around him/her and motivate them to keep playing his/her game. From this prospective, social skills are actually as important as creativity for game designers!