Hello Everyone!
Glad to be here and so happy that this site exists at all! What a resource!! Thank you thank you!
I'm 38 soon to be 39 and live in the Pacific NW, USA. I've been playing board games, card games, video games, and RPG's my entire life. I love games!
My first game design was a space exploration game that literally filled 5 binders and each player would sit in silence for hours filling in star charts while their ships slowly explored the deep reaches of space. It was a blast for a geek, but no one else! :D I wish I knew where I could find it today...
Since then I've written a ton of ad hoc rule additions to existing systems (nothing serious). I haven't really paid much mind towards doing writing for money but looking at this site, there appears to be plenty of good advice on it. My personal belief has been to design for the pleasure of designing and worry about the rest later.
This past month, the game design bug has bitten and I've started doing a bit of research, which led me to this site! Yeee HAW!
I'm sure I'll be asking for lots of advice from all of you experienced designers and enthusiasts. Please don't kick me out for asking dumb questions, but feel free to poke fun.
Cheers! (This picture is me enjoying my other hobby of fly fishing)
Challenge accepted!
I'll figure something out. How's this idea to kick it off?
Premise: It's the weekend and after a hard work week, you've decided to head on down to your favorite "secret" fishing hole to do some fly fishing.
Sadly, it's not secret anymore. There are several other fisherman on that same stretch of water all fighting for the same fish. Looks like today won't be as relaxing as you thought!
Players draw cards and play cards that will beat the other fisherman on the water. If they have the best hand that round, they catch a fish!
Now... The big part. The cards!
Players will have an assortment of cards that will be "fly", "rod", and "technique" and they will have some educational value to them so those non-fishing people (No idea why!) get some value and understand the cards.
For humor, there will be "event" type cards that the players can use on themselves if they are boosts "Fish Sighting!" card or give to another player "boons" like a "Bathroom break" or "Snag a Tree!" card.
Finally, the game ends when the first player to catch x amount of fish or some deck is extinguished (perhaps a separate "catch" deck).
Geez Sam! You sure know how to get me off track! Haha. I'll keep working on this and see what I can come up with. Pretty funny.