Hi everyone,
I am an open university student studying a design and innovation degree.
My current assignment is to design a board game, so quite naturally I found myself washed up on these shores.
I am utterly overwhelmed at the amount of activity here and the amount of talented people sharing their expertise. I am looking forward to have a good explore round and step into a whole new world I barely knew existed.
Like most, I have had a healthy relationship with board games growing up playing with my family, then friends, and now back to with my own children.
It was not until I started studying that I have began to have a glimpse into the amount of love, sweat and tears involved behind the scenes to bring us a well tuned packet of fun.
The latest game I have bought (for research purposes of course) was Colt Express. I love it. A perfect balance of scheming, narrative, chaos and fun.
That's my introduction.
Hi Rob,
I've put my latest prototype at http://www.bgdf.com/image/cheese-board
I won't bore you with how I've ended up at a game about cheese, but the current iteration involves a quick cat and mouse race through a very simple maze picking up time which is then used to sculpt an object in cheese (a bit like pictionary - but with cheese).
There is a scoring mechanism, and the idea is it is quite a social game, you get to eat cheese, and probably a glass of wine or two if that is your thing.
I've had various types of feed back, of which I am going to ask a question about here in the playtesing forums (to do with confirmation bias).
The overall feed back is quite positive, but there is too much unnecessary complexity, and a few things that just don't make much sense.
The silliness with the cheese seems quite popular though.
It is a four week assignment and I am just over two weeks into it. I'll keep you posted with how it is going.