Hi all! I heard about this website through Happy Mitten Gaming's podcast. I'm a first time game designer in Grand Rapids, Michigan. I just played Monopoly for the first time, and I think I could like... combine it with Risk or something and make millions!
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Just kidding. My actual game is called Freelance Rocket Knights. It's a game about these knights that ride rockets instead of horses. Oh, and they're freelance. Welp, that about sums it up!
If you want to know more, it is very action-oriented game based around out-maneuvering your opponents on a grid and trying to shoot them down. The game features as much simultaneous play as possible through some unique (I think?) mechanics.
I could certainly use some help though. I need one last mechanic to polish off the core of the game and head into some robust play testing. I need a mechanic that would allow players to repair their rockets and buy components to upgrade their rockets with in between action segments. I just need something simple that would allow players to do this simultaneously, and I'm sure I'm over thinking this. Anyone got any ideas?
That's about it for now! I'm new at this, so I'm sure that I didn't explain this well. I'm happy to clarify as much as possible.
Nice to meet you all!
Craig
Thanks so much for the feedback, I'm going to put some thought into these suggestions! Very helpful. I hadn't ever considered the joint-dice thing.
And after this is done we can collaborate in the creation of MonpolRisk in which players use their armies to conquer counties in order to develop real estate or something like that.