Hey everybody. I'm Jonathan and I'm finally getting serious about my board game ideas.
I studied Comp Sci and Mathematics in undergrad, and I've done a lot of web development since graduation. I was also a high school teacher for a few years.
I am a competitive person, who enjoys logical thinking. I always appreciate clean design (especially regarding web sites). I'm also pretty social. For all these reasons, and more, I am obsessed with board games.
I very much love math, and I'm just starting a book on Game Theory. Would reading such a book help bring ideas or balance to my future game ideas?
I currently have two games ideas that I'm working on, that I'll describe briefly:
GAME IDEA #1 (more developed)
- Board game is a city grid with different buildings.
- Players control a team of delivery bicycles.
- At the start of a turn, players decide how many dice to roll with, and how many dice to trash for more delivery mission cards.
- Each bike has special abilities.
- Successful deliveries earn bonus cards that can: improve bicycles, steal packages, swap cards, move traffic in the city to block others.
GAME IDEA #2 (less developed)
- Worker placement style game.
- Players each start as a type of small animal, in a particular region on the map.
- These animals can be used to: reproduce more animals, move to other regions, influence predators, etc.
- After a few rounds, a certain number of region tokens are pulled from the "predator influence bag".
- Those regions are wiped out!
- Rounds continue like so.
My biggest hang-up right now is deciding Game End. Well, my other hang-up is motivation, but that's been improving!
I'm going to be visiting this site daily for inspiration, and receiving/giving help. Very pumped.
I know some people say that you should completely design the mechanics, ignoring theme until later. I can't help but think of theme along the way. Obviously there is no single correct way to game design.
All that being said, let-off and Nick, I totally would love to see bicycles used in more themes! Which is half the reason I'm into this game idea.