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"Long Time Player, First Time Developer..."

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The Professor
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Joined: 10/25/2014

Greetings, everyone!

Recently, while conducting hours and hours of on-line research, I watched one of many "The Dice Tower" productions with Tom Vasel and his friends with whom he's shared many hours of gaming. In the one video, he mentioned BGDF as the place for any serious game designer to spend time, share ideas, and learn from both industry leaders and fellow gamers.

For me, I've been playing board games (and RPGs) for more than 30 years, starting with the classics such as Axis and Allies and Risk to Monopoly, Sorry, and all of the others that lined the toy store walls years ago. During my time stationed overseas (with the Air Force), I honed my war gaming strategy (starting with Chess at age 6) with more than two dozen different war games from Avalon Hill, GMT, and others.

Since my return to the U.S. in 1999, I've played in small gaming groups in the Northern VA area but really fell in love with Arkham Horror (so much that I started a small business crafting component trays and card holders for the game: www.crafthulhu.squarespace.com) and successfully launched two Kickstarter projects (Crafthulhu and Cthulhu's Eldritch Knowledge).

As to gaming, I've been fortunate to have play-tested nearly 40 separate war games for Strategy & Tactics and Modern War magazines, providing rule change recommendations to folks including Ty Bomba, Joseph Miranda, and Eric Harvey. In 2013, I revised a Diplomacy rule-set for Ernie Copley's The War: Europe 1939-1945 scheduled for publication later this year; and have been recently asked to serve as the Lead Developer for a game published by Compass Games.

Having said all of that, I'm excited to be a part of this community as I'm assisting in the Design and Development of a 4X space game which possesses significant depth and breadth without the tedious length of Twilight Imperium; the fiddly cube accounting of Eclipse; or some of the other aspects which may detract from other successful ventures.

We're going to team with artists and proofreaders; play-testers and publishers, and I can't think of a better place than here at BGDF!

Cheers,
Joe

ruy343
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Joined: 07/03/2013
Why hello there!

... and welcome to BGDF!

It's a great community. I'm actually working on a similar game myself, and the folks here have been helpful. Best of luck to you!

The Professor
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Joined: 10/25/2014
Thanks, ruy! We'll have to

Thanks, ruy! We'll have to compare notes at some point.

Cheers,
Joe

Beggarking
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Joined: 09/09/2014
Welcome aboard Joe, looking

Welcome aboard Joe, looking forward to hearing more about your project.
Cheers!
--Thomas

julesA
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Joined: 10/16/2014
welcome!

good job and carry on! welcome to bgdf!.

The Professor
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Joined: 10/25/2014
Thanks!

Thomas,

I appreciate the "welcome" and look forward to sharing our ideas with like-minded folks...both for the support engendered for that which works well and the critical, constructive criticism associated with any endeavor.

Jules,

I'm excited about this project and look forward to engaging with other professionals in the industry.

Cheers,
Joe

mulletsquirrel
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Joined: 08/14/2014
Welcome aboard!

Welcome aboard!

It is awesome that you've had such success within the industry. I hope you can share some of your insights with us here!

Darrek

The Professor
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Joined: 10/25/2014
Darrek, Thanks for the

Darrek,

Thanks for the comment ~ it's certainly a testament to the designers and developers within the industry. As a war game play-tester, I've had the opportunity to influence a number of games in a positive way. Now, as a fledgling developer, I look forward to witnessing someone's creative talent come to life. In the weeks and months ahead, I'll certainly post updates here with greater frequency, as I'm curious to hear other gamers' opinions and thoughts on the game.

Additionally, I'll need play testers of 'hex and counter' war games for the first game (projected for production in 2015) focused on the air war over England in WWI. For the second game to which I'm providing both design and development support, I'll seek artists and play testers as we move toward a Kickstarter launch in late 2015.

Again, thanks for the comments and please feel free to reach out at any time.

Cheers,
Joe

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