Hello,
I have been lurking on the board for just over a year (basically since right after Gen Con 2014), and have gleaned a lot of useful information from the various posts here.
I have been working on a game for basically this entire time, but life, kids (3 and 5 year old), taking online classes, and probably my own lack of confidence have kept me from getting my game idea into play testing in order to see what exactly I have.
I have pages and pages of notes with everything from rules to card layout and design elements written down, and enough that I have basically a complete (rough draft) game.
I am just having a really hard time finding the motivation and time to get these ideas into play test form, making proxy game elements and actually attempting to play the game.
Right now, I seriously believe I am mentally blocking myself because I don't want to put time and effort into something, and have it be horrible.
I think I'll call it George McFly syndrome. "I just don't think I could take that kind of rejection."
So hopefully, but admitting to this mental weakness, I can spur myself into actually getting this thing done and out there. I believe the concept is solid and the core of a good game is here, I just have to test and re-test and mold in into the finished product.
Thanks all for reading, listening and any help that has been given or will be given in the future.
I appreciate the sentiment, I really do. I think what I meant by the original sentence you quoted was that as long as the game is in my head, it feels like I have a good game. If I actually go through the process of physically making it, and it sucks, then that goes away.
Even still, you are right. Nothing will ever get accomplished in my head.
Thanks for the gruff, but true words!